{"id":11914,"date":"2026-11-12T22:28:33","date_gmt":"2026-11-12T21:28:33","guid":{"rendered":"https:\/\/retrofixer.it\/schede-non-jamma\/"},"modified":"2026-11-12T22:31:31","modified_gmt":"2026-11-12T21:31:31","slug":"schede-non-jamma","status":"publish","type":"page","link":"https:\/\/retrofixer.it\/en\/schede-non-jamma\/","title":{"rendered":"Non-JAMMA arcade boards: pinouts and JAMMA adaptation"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"11914\" class=\"elementor elementor-11914\" data-elementor-post-type=\"page\">\n\t\t\t\t<div class=\"elementor-element elementor-element-a7c4e20 e-con-full e-flex e-con e-parent\" data-id=\"a7c4e20\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-b9d1f36 elementor-widget elementor-widget-html\" data-id=\"b9d1f36\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"html.default\">\n\t\t\t\t<div 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.fams,.rfnj .count,.rfnj .tb{display:none!important}\n}\n<\/style>\n\n<div class=\"rfnj\" id=\"rfnj\" data-no-translation>\n  <div class=\"stripe\"><\/div>\n  <div class=\"wrap\">\n    <span class=\"kicker\"><span data-l=\"it\">ARCADE \u00b7 PRE-JAMMA \u00b7 PINOUT \u00b7 ADATTATORI \u00b7 KICK HARNESS<\/span><span data-l=\"en\">ARCADE \u00b7 PRE-JAMMA \u00b7 PINOUTS \u00b7 ADAPTERS \u00b7 KICK HARNESS<\/span><\/span>\n    <h2 class=\"h2\"><span data-l=\"it\">Schede arcade non JAMMA: pinout e adattamento al JAMMA<\/span><span data-l=\"en\">Non-JAMMA arcade boards: pinouts and JAMMA adaptation<\/span><\/h2>\n    <div data-l=\"it\">\n      <p class=\"sub\">Prima del 1985 ogni produttore aveva il suo connettore: Konami a 36 contatti, Taito con l'alimentazione a parte, Nintendo con i colori invertiti, Williams con una manciata di Molex. Anche dopo, Sega, Capcom e SNK hanno usato pettini <b>grandi come il JAMMA ma cablati in un altro modo<\/b>. Cerca il tuo gioco: trovi il pinout della scheda, la tabella <b>pin per pin verso il connettore JAMMA<\/b>, cosa serve in pi\u00f9 (\u22125 V, amplificatore, invertitore video, pulsanti extra) e gli adattatori in commercio. Ogni tabella cita le sue fonti e dice quanto sono concordi.<\/p>\n    <\/div>\n    <div data-l=\"en\">\n      <p class=\"sub\">Before 1985 every maker had its own connector: Konami with 36 contacts, Taito with separate power, Nintendo with inverted colours, Williams with a handful of Molex plugs. Even later, Sega, Capcom and SNK used edges <b>as big as JAMMA but wired differently<\/b>. Look up your game: you get the board pinout, a <b>pin-by-pin table to the JAMMA connector<\/b>, what else you need (\u22125 V, amplifier, video inverter, extra buttons) and the adapters on sale. Every table cites its sources and says how well they agree.<\/p>\n    <\/div>\n    <nav class=\"toc\">\n      <a href=\"#nj-cerca\"><i>1<\/i> <span data-l=\"it\">Cerca il gioco<\/span><span data-l=\"en\">Find your game<\/span><\/a>\n      <a href=\"#nj-jamma\"><i>2<\/i> <span data-l=\"it\">Pinout JAMMA<\/span><span data-l=\"en\">JAMMA pinout<\/span><\/a>\n      <a href=\"#nj-come\"><i>3<\/i> <span data-l=\"it\">Costruire un adattatore<\/span><span data-l=\"en\">Building an adapter<\/span><\/a>\n      <a href=\"#nj-avv\"><i>4<\/i> <span data-l=\"it\">Avvertenze<\/span><span data-l=\"en\">Warnings<\/span><\/a>\n      <a href=\"#nj-fonti\"><i>5<\/i> <span data-l=\"it\">Fonti<\/span><span data-l=\"en\">Sources<\/span><\/a>\n    <\/nav>\n    <div class=\"alert red\">\n      <span class=\"ico\">&#9888;<\/span>\n      <div data-l=\"it\"><p><b>Un pin sbagliato brucia la scheda.<\/b> Il +12 V su un ingresso, il \u22125 V sul +5 V o un connettore infilato al contrario distruggono in un attimo CPU, RAM e chip custom introvabili. Questi pinout vengono da manuali, file d'epoca e wiki di appassionati: <b>verifica sempre sul manuale della tua scheda e con il tester<\/b>, a scheda staccata, prima di dare corrente.<\/p><\/div>\n      <div data-l=\"en\"><p><b>One wrong pin burns the board.<\/b> +12 V on an input, \u22125 V on +5 V or a connector pushed in backwards instantly destroy the CPU, RAM and irreplaceable custom chips. These pinouts come from manuals, period files and hobbyist wikis: <b>always check against your board's manual and with a meter<\/b>, with the board unplugged, before powering up.<\/p><\/div>\n    <\/div>\n\n    <section id=\"nj-cerca\">\n      <h3 class=\"h3\"><span data-l=\"it\">1 \u00b7 Cerca il gioco o la famiglia<\/span><span data-l=\"en\">1 \u00b7 Find your game or family<\/span><\/h3>\n      <div class=\"tool\">\n        <div class=\"srch\">\n          <label class=\"inp\"><input type=\"search\" id=\"nj-q\" autocomplete=\"off\" spellcheck=\"false\" placeholder=\"Donkey Kong, Gradius, Wonder Boy, System 16\u2026\" aria-label=\"Cerca un gioco\"><\/label>\n          <button type=\"button\" class=\"b\" id=\"nj-clear\"><span data-l=\"it\">Azzera<\/span><span data-l=\"en\">Clear<\/span><\/button>\n        <\/div>\n        <div class=\"chips\" id=\"nj-makers\" role=\"group\" aria-label=\"Produttore\"><\/div>\n        <div class=\"count\" id=\"nj-count\"><\/div>\n        <div class=\"fams\" id=\"nj-fams\"><\/div>\n      <\/div>\n      <div class=\"det\" id=\"nj-det\" hidden><\/div>\n    <\/section>\n\n    <section id=\"nj-jamma\">\n      <h3 class=\"h3\"><span data-l=\"it\">2 \u00b7 Il pinout JAMMA di riferimento<\/span><span data-l=\"en\">2 \u00b7 The reference JAMMA pinout<\/span><\/h3>\n      <div class=\"txt\">\n        <div data-l=\"it\"><p>Il connettore JAMMA ha 56 contatti a passo 3,96 mm: 28 sul lato componenti (numeri 1\u201328) e 28 sul lato saldature (lettere A\u2013f, senza G, I, O e Q). Il giocatore 1 \u00e8 sul lato componenti, il 2 sul lato saldature. La <b>chiave<\/b> sta sul 7\/H. Tutti gli ingressi si attivano chiudendoli a massa. I pin 25\/c e 26\/d non fanno parte dello standard originale: molti produttori li usano per il quarto e quinto pulsante. Per l'alimentazione, il \u22125 V e i cavi vedi la <a href=\"\/alimentatori\/\">guida agli alimentatori<\/a>.<\/p><\/div>\n        <div data-l=\"en\"><p>The JAMMA connector has 56 contacts at 3.96 mm pitch: 28 on the parts side (numbers 1\u201328) and 28 on the solder side (letters A\u2013f, skipping G, I, O and Q). Player 1 is on the parts side, player 2 on the solder side. The <b>key<\/b> sits at 7\/H. Every input is activated by pulling it to ground. Pins 25\/c and 26\/d aren't part of the original standard: many makers use them for the fourth and fifth button. For power, \u22125 V and wiring see the <a href=\"\/en\/alimentatori\/\">power supply guide<\/a>.<\/p><\/div>\n      <\/div>\n      <div class=\"svgbox\" style=\"margin-top:14px\"><div id=\"nj-jsvg\"><\/div><\/div>\n      <div class=\"legend\" id=\"nj-leg\"><\/div>\n      <div class=\"tblw\"><table class=\"tbl\" id=\"nj-jtab\"><\/table><\/div>\n    <\/section>\n\n    <section id=\"nj-come\">\n      <h3 class=\"h3\"><span data-l=\"it\">3 \u00b7 Come si costruisce un adattatore<\/span><span data-l=\"en\">3 \u00b7 How to build an adapter<\/span><\/h3>\n      <div data-l=\"it\">\n        <ol class=\"steps\">\n          <li><b>Identifica la scheda<\/b>: numero di contatti del pettine (conta un lato), passo (3,96 mm come il JAMMA o 3,5\/2,54 mm), connettori Molex o JST in pi\u00f9. Cerca la sigla stampata sulla scheda e il manuale del gioco.<\/li>\n          <li><b>Trova le masse e il +5 V sulla scheda<\/b>, a scheda staccata, con il tester in continuit\u00e0: la massa va al negativo dei condensatori di filtro grandi, il +5 V al pin 14 dei TTL a 14 piedini (pin 16 per quelli a 16). Se non coincidono con la tabella, fermati.<\/li>\n          <li><b>Prepara l'adattatore<\/b>: un pettine femmina della misura giusta (2\u00d718, 2\u00d722 o 2\u00d728 a 3,96 mm) da un lato e un pettine maschio JAMMA dall'altro, oppure una scheda adattatrice. Usa filo da almeno 0,5 mm\u00b2 per +5 V e masse, collegando <b>tutti<\/b> i pin di alimentazione.<\/li>\n          <li><b>Aggiungi quello che manca<\/b>: \u22125 V, amplificatore audio, invertitore video, combinatore di sincronismi, pulsanti extra, come indicato nella scheda della famiglia.<\/li>\n          <li><b>Prova senza scheda<\/b>: collega l'adattatore al mobile acceso e misura sul pettine femmina ogni pin di alimentazione (+5, +12, \u22125, GND). Solo se tutto corrisponde, spegni e inserisci la scheda.<\/li>\n          <li><b>Prima accensione<\/b>: tieni la mano sull'interruttore, controlla subito il +5 V sulla scheda (5,00\u20135,10 V) e che nessun chip scaldi. Poi prova comandi, monete e test con il menu di servizio.<\/li>\n        <\/ol>\n      <\/div>\n      <div data-l=\"en\">\n        <ol class=\"steps\">\n          <li><b>Identify the board<\/b>: number of edge contacts (count one side), pitch (3.96 mm like JAMMA or 3.5\/2.54 mm), extra Molex or JST connectors. Look for the code printed on the board and for the game's manual.<\/li>\n          <li><b>Find ground and +5 V on the board<\/b>, unplugged, with the meter on continuity: ground goes to the negative of the big filter capacitors, +5 V to pin 14 of the 14-pin TTL chips (pin 16 on 16-pin ones). If they don't match the table, stop.<\/li>\n          <li><b>Make the adapter<\/b>: a female edge connector of the right size (2\u00d718, 2\u00d722 or 2\u00d728 at 3.96 mm) on one side and a male JAMMA edge on the other, or an adapter PCB. Use at least 0.5 mm\u00b2 wire for +5 V and grounds, wiring <b>all<\/b> the power pins.<\/li>\n          <li><b>Add what's missing<\/b>: \u22125 V, audio amplifier, video inverter, sync combiner, extra buttons, as listed in the family card.<\/li>\n          <li><b>Test without the board<\/b>: plug the adapter into the powered cabinet and measure every power pin on the female edge (+5, +12, \u22125, GND). Only if everything matches, switch off and fit the board.<\/li>\n          <li><b>First power-up<\/b>: keep your hand on the switch, check +5 V on the board right away (5.00\u20135.10 V) and that no chip heats up. Then test controls, coins and the service menu.<\/li>\n        <\/ol>\n      <\/div>\n    <\/section>\n\n    <section id=\"nj-avv\">\n      <h3 class=\"h3\"><span data-l=\"it\">4 \u00b7 Avvertenze<\/span><span data-l=\"en\">4 \u00b7 Warnings<\/span><\/h3>\n      <div class=\"txt\">\n        <div data-l=\"it\">\n          <ul>\n            <li><b>Stesso connettore, pinout diverso.<\/b> Sega System 16 e Capcom a 56 pin hanno il pettine grande come il JAMMA: inserite in un cablaggio JAMMA ricevono il \u22125 V e il +12 V su pin che non li aspettano.<\/li>\n            <li><b>Lato componenti e lato saldature.<\/b> Le fonti a volte li scambiano (succede con Sega System 1 e con le schede Namco). Prima di saldare, guarda da che parte sono i chip.<\/li>\n            <li><b>Contamonete.<\/b> Molti mobili pre-JAMMA usano contamonete a +24 V o con due fili propri: nel dubbio lasciali scollegati.<\/li>\n            <li><b>Audio.<\/b> Il JAMMA porta l'uscita gi\u00e0 amplificata sui pin 10\/L. Le schede che escono a livello linea (Nintendo) vogliono un amplificatore; quelle con amplificatore a ponte non vanno mai con il \u00ab\u2212\u00bb dell'altoparlante a massa.<\/li>\n            <li><b>Video.<\/b> Livelli, polarit\u00e0 del sincronismo e frequenza (15, 24 o 31 kHz) devono andare bene per il monitor: vedi la pagina <a href=\"\/connettori-video\/\">Connettori video<\/a>. Per controllare clock e sincronismi c'\u00e8 la guida all'<a href=\"\/oscilloscopio\/\">oscilloscopio<\/a>.<\/li>\n            <li><b>Bootleg e cloni.<\/b> Le copie dell'epoca hanno spesso pinout diversi dall'originale: queste tabelle valgono per le schede originali.<\/li>\n          <\/ul>\n        <\/div>\n        <div data-l=\"en\">\n          <ul>\n            <li><b>Same connector, different pinout.<\/b> Sega System 16 and Capcom 56-pin boards have an edge as big as JAMMA: plugged into a JAMMA harness they get \u22125 V and +12 V on pins that don't expect them.<\/li>\n            <li><b>Parts side and solder side.<\/b> Sources sometimes swap them (it happens with Sega System 1 and Namco boards). Before soldering, check which side the chips are on.<\/li>\n            <li><b>Coin counters.<\/b> Many pre-JAMMA cabinets use +24 V counters or counters with their own two wires: when in doubt leave them unwired.<\/li>\n            <li><b>Audio.<\/b> JAMMA carries already-amplified audio on pins 10\/L. Boards with line-level output (Nintendo) need an amplifier; boards with a bridge amplifier must never have the speaker \u00ab\u2212\u00bb tied to ground.<\/li>\n            <li><b>Video.<\/b> Levels, sync polarity and scan rate (15, 24 or 31 kHz) must suit the monitor: see the <a href=\"\/en\/connettori-video\/\">Video connectors<\/a> page. To check clocks and syncs there's the <a href=\"\/en\/oscilloscopio\/\">oscilloscope<\/a> guide.<\/li>\n            <li><b>Bootlegs and clones.<\/b> Period copies often have pinouts that differ from the original: these tables are for original boards.<\/li>\n          <\/ul>\n        <\/div>\n      <\/div>\n    <\/section>\n\n    <section id=\"nj-fonti\">\n      <h3 class=\"h3\"><span data-l=\"it\">5 \u00b7 Fonti e affidabilit\u00e0<\/span><span data-l=\"en\">5 \u00b7 Sources and reliability<\/span><\/h3>\n      <div class=\"txt\">\n        <div data-l=\"it\">\n          <p>Ogni tabella \u00e8 stata riscritta e confrontata con almeno un'altra fonte quando esiste. Il bollino indica quanto le fonti sono concordi:<\/p>\n          <ul>\n            <li><span class=\"conf high\">Fonti concordi<\/span> due o pi\u00f9 fonti indipendenti danno gli stessi pin.<\/li>\n            <li><span class=\"conf mid\">Fonti con differenze<\/span> le fonti concordano quasi su tutto; i pin diversi sono segnati in giallo con <span class=\"fl q\">?<\/span>.<\/li>\n            <li><span class=\"conf low\">Fonte unica o parziale<\/span> una sola fonte dettagliata, oppure dati incompleti: usala come punto di partenza.<\/li>\n            <li><span class=\"conf info\">Solo note<\/span> nessuna tabella pubblicabile: spiegazione, avvertenze e link.<\/li>\n          <\/ul>\n          <p>Fonti principali: i file di pinout dell'archivio <a href=\"http:\/\/textfiles.com\/games\/ARCADE\/\" target=\"_blank\" rel=\"noopener\">textfiles.com<\/a> (anni '90), l'<a href=\"https:\/\/wiki.arcadeotaku.com\/w\/Category:Pinouts\" target=\"_blank\" rel=\"noopener\">Arcade Otaku Wiki<\/a>, il <a href=\"https:\/\/wiki.neogeodev.org\/index.php\/JAMMA_connector_pinout\" target=\"_blank\" rel=\"noopener\">NeoGeo Development Wiki<\/a> (pubblico dominio), <a href=\"https:\/\/www.gamestone.co.uk\/gsrcade\/arcade_information_arcade_boards.php\" target=\"_blank\" rel=\"noopener\">GameStone<\/a>, i commenti dei driver di <a href=\"https:\/\/github.com\/mamedev\/mame\" target=\"_blank\" rel=\"noopener\">MAME<\/a> e il database dei pinout del <a href=\"https:\/\/www.arcade-museum.com\/\" target=\"_blank\" rel=\"noopener\">Museum of the Game<\/a>, che citiamo solo con un link. Hai un manuale che corregge o completa una tabella? Scrivici: la aggiorniamo citando la fonte.<\/p>\n        <\/div>\n        <div data-l=\"en\">\n          <p>Every table has been rewritten and compared with at least one other source where one exists. The badge says how well the sources agree:<\/p>\n          <ul>\n            <li><span class=\"conf high\">Sources agree<\/span> two or more independent sources give the same pins.<\/li>\n            <li><span class=\"conf mid\">Sources differ<\/span> the sources agree on almost everything; the differing pins are marked in yellow with <span class=\"fl q\">?<\/span>.<\/li>\n            <li><span class=\"conf low\">Single or partial source<\/span> only one detailed source, or incomplete data: use it as a starting point.<\/li>\n            <li><span class=\"conf info\">Notes only<\/span> no table we can publish: explanation, warnings and links.<\/li>\n          <\/ul>\n          <p>Main sources: the pinout files in the <a href=\"http:\/\/textfiles.com\/games\/ARCADE\/\" target=\"_blank\" rel=\"noopener\">textfiles.com<\/a> archive (1990s), the <a href=\"https:\/\/wiki.arcadeotaku.com\/w\/Category:Pinouts\" target=\"_blank\" rel=\"noopener\">Arcade Otaku Wiki<\/a>, the <a href=\"https:\/\/wiki.neogeodev.org\/index.php\/JAMMA_connector_pinout\" target=\"_blank\" rel=\"noopener\">NeoGeo Development Wiki<\/a> (public domain), <a href=\"https:\/\/www.gamestone.co.uk\/gsrcade\/arcade_information_arcade_boards.php\" target=\"_blank\" rel=\"noopener\">GameStone<\/a>, the comments in <a href=\"https:\/\/github.com\/mamedev\/mame\" target=\"_blank\" rel=\"noopener\">MAME<\/a> drivers and the <a href=\"https:\/\/www.arcade-museum.com\/\" target=\"_blank\" rel=\"noopener\">Museum of the Game<\/a> pinout database, which we only link to. Do you have a manual that corrects or completes a table? Tell us: we'll update it and credit the source.<\/p>\n        <\/div>\n      <\/div>\n    <\/section>\n\n    <div class=\"foot\">\n      <div data-l=\"it\"><p>Pagine collegate: <a href=\"\/connettori-video\/\">Connettori video<\/a> \u00b7 <a href=\"\/alimentatori\/\">Alimentatori<\/a> (pinout di alimentazione JAMMA e \u22125 V) \u00b7 <a href=\"\/oscilloscopio\/\">Oscilloscopio<\/a> \u00b7 <a href=\"\/pinout-chip\/\">Pinout chip<\/a>. I dati sono forniti senza garanzia: verifica sempre sul manuale della scheda.<\/p><\/div>\n      <div data-l=\"en\"><p>Related pages: <a href=\"\/en\/connettori-video\/\">Video connectors<\/a> \u00b7 <a href=\"\/en\/alimentatori\/\">Power supplies<\/a> (JAMMA power pinout and \u22125 V) \u00b7 <a href=\"\/en\/oscilloscopio\/\">Oscilloscope<\/a> \u00b7 <a href=\"\/en\/pinout-chip\/\">Chip pinouts<\/a>. Data provided without warranty: always check against the board's manual.<\/p><\/div>\n    <\/div>\n  <\/div>\n<\/div>\n\n<script type=\"application\/json\" id=\"nj-data\">{\"jamma\":{\"rows\":[[\"1\",\"GND\"],[\"A\",\"GND\"],[\"2\",\"GND\"],[\"B\",\"GND\"],[\"3\",\"+5 V\"],[\"C\",\"+5 V\"],[\"4\",\"+5 V\"],[\"D\",\"+5 V\"],[\"5\",\"\u22125 V\"],[\"E\",\"\u22125 V\"],[\"6\",\"+12 V\"],[\"F\",\"+12 V\"],[\"7\",\"Chiave||Key\"],[\"H\",\"Chiave||Key\"],[\"8\",\"Contamonete 1||Coin counter 1\"],[\"J\",\"Contamonete 2||Coin counter 2\"],[\"9\",\"Blocco monete 1||Coin lockout 1\"],[\"K\",\"Blocco monete 2||Coin lockout 2\"],[\"10\",\"Altoparlante +||Speaker +\"],[\"L\",\"Altoparlante \u2212||Speaker \u2212\"],[\"11\",\"Audio + (pre-amp, quasi mai usato)||Audio + (pre-amp, rarely used)\"],[\"M\",\"Massa audio||Audio GND\"],[\"12\",\"Video R\"],[\"N\",\"Video G\"],[\"13\",\"Video B\"],[\"P\",\"Sync\"],[\"14\",\"Massa video||Video GND\"],[\"R\",\"Service\"],[\"15\",\"Test\"],[\"S\",\"Tilt (slam)\"],[\"16\",\"Moneta 1||Coin 1\"],[\"T\",\"Moneta 2||Coin 2\"],[\"17\",\"Start 1P\"],[\"U\",\"Start 2P\"],[\"18\",\"1P \u2191\"],[\"V\",\"2P \u2191\"],[\"19\",\"1P \u2193\"],[\"W\",\"2P \u2193\"],[\"20\",\"1P \u2190\"],[\"X\",\"2P \u2190\"],[\"21\",\"1P \u2192\"],[\"Y\",\"2P \u2192\"],[\"22\",\"1P B1\"],[\"Z\",\"2P B1\"],[\"23\",\"1P B2\"],[\"a\",\"2P B2\"],[\"24\",\"1P B3\"],[\"b\",\"2P B3\"],[\"25\",\"(1P B4)\"],[\"c\",\"(2P B4)\"],[\"26\",\"(1P B5)\"],[\"d\",\"(2P B5)\"],[\"27\",\"GND\"],[\"e\",\"GND\"],[\"28\",\"GND\"],[\"f\",\"GND\"]]},\"families\":[{\"id\":\"konami\",\"name\":\"Konami classico a 36 pin||Classic Konami 36-pin\",\"maker\":\"Konami\",\"years\":\"1981\u20131986\",\"conn\":\"Pettine 2\u00d718, passo 3,96 mm||2\u00d718 edge, 3.96 mm pitch\",\"conf\":\"high\",\"games\":[\"Time Pilot\",\"Time Pilot '84\",\"Pooyan\",\"Gyruss\",\"Tutankham\",\"Track & Field\",\"Hyper Olympics\",\"Hyper Sports\",\"Juno First\",\"Roc'n Rope\",\"Circus Charlie\",\"Yie Ar Kung-Fu\",\"Gradius\",\"Nemesis\",\"Green Beret\",\"Rush'n Attack\",\"Mikie\",\"Megazone\",\"Pandora's Palace\",\"Frogger*\",\"Scramble*\",\"Super Cobra*\",\"Amidar*\"],\"gamesNote\":\"* Schede Konami prodotte anche su licenza (Sega, Stern): le fonti le indicano come compatibili, ma controlla la tua scheda.||* Konami boards also built under licence (Sega, Stern): sources list them as compatible, but check your board.\",\"intro\":\"Lo standard Konami prima del JAMMA: un pettine a 36 contatti (18 per lato) con alimentazione, video, audio amplificato e comandi per due giocatori. \u00c8 lo standard pi\u00f9 documentato tra quelli pre-JAMMA: le tre fonti consultate concordano su tutti i pin.||Konami's pre-JAMMA standard: a 36-contact edge (18 per side) carrying power, video, amplified audio and two-player controls. It is the best documented pre-JAMMA standard: the three sources agree on every pin.\",\"connectors\":[{\"name\":\"Pettine principale||Main edge\",\"type\":\"edge\",\"n\":18,\"numSide\":\"Numeri = lato componenti, lettere = lato saldature||Numbers = parts side, letters = solder side\",\"rows\":[[\"1\",\"+12 V\",\"6,F\",\"\"],[\"A\",\"\u22125 V\",\"5,E\",\"Serve solo ad alcune schede (Frogger, Time Pilot, Gyruss s\u00ec; Track & Field e Hyper Sports no). Collegalo comunque se il cablaggio ha il \u22125 V.||Only some boards use it (Frogger, Time Pilot, Gyruss do; Track & Field and Hyper Sports don't). Wire it anyway if the harness has \u22125 V.\"],[\"2\",\"Altoparlante||Speaker\",\"10\",\"Uscita gi\u00e0 amplificata: va direttamente all'altoparlante.||Already amplified: goes straight to the speaker.\"],[\"B\",\"Altoparlante||Speaker\",\"L\",\"\"],[\"3\",\"2P B1\",\"Z\",\"Su Gradius\/Nemesis \u00e8 il \u00abmissile\u00bb.||On Gradius\/Nemesis this is \u00abmissile\u00bb.\"],[\"C\",\"2P B2\",\"a\",\"\"],[\"4\",\"2P \u2192\",\"Y\",\"\"],[\"D\",\"2P \u2190\",\"X\",\"\"],[\"5\",\"Start 2P\",\"U\",\"\"],[\"E\",\"Start 1P\",\"17\",\"\"],[\"6\",\"2P \u2191\",\"V\",\"\"],[\"F\",\"1P B1\",\"22\",\"\"],[\"7\",\"Service\",\"R\",\"\"],[\"H\",\"1P B2\",\"23\",\"\"],[\"8\",\"1P \u2190\",\"20\",\"\"],[\"J\",\"1P \u2192\",\"21\",\"\"],[\"9\",\"2P \u2193\",\"W\",\"\"],[\"K\",\"1P \u2191\",\"18\",\"\"],[\"10\",\"Moneta 2||Coin 2\",\"T\",\"\"],[\"L\",\"Moneta 1||Coin 1\",\"16\",\"\"],[\"11\",\"Contamonete 1||Coin counter 1\",\"8\",\"\"],[\"M\",\"1P \u2193\",\"19\",\"\"],[\"12\",\"Contamonete 2||Coin counter 2\",\"J\",\"\"],[\"N\",\"1P B3\",\"24\",\"Terzo pulsante: su Gradius\/Nemesis \u00e8 lo sparo.||Third button: the shot on Gradius\/Nemesis.\"],[\"13\",\"Video B\",\"13\",\"\"],[\"P\",\"Video G\",\"N\",\"\"],[\"14\",\"Sync\",\"P\",\"\"],[\"R\",\"Video R\",\"12\",\"\"],[\"15\",\"2P B3\",\"b\",\"Terzo pulsante del 2P (Gradius).||Player 2 third button (Gradius).\"],[\"S\",\"\u221212 V\",\"ext\",\"Riportato solo da GameStone per Gradius\/Nemesis; il JAMMA non ha il \u221212 V. Se la scheda lo usa serve un'altra uscita dell'alimentatore.||Only GameStone lists it (Gradius\/Nemesis); JAMMA has no \u221212 V. If the board uses it you need another supply output.\",\"?\"],[\"16\",\"GND\",\"1,2,27,28\",\"\"],[\"T\",\"GND\",\"A,B,e,f\",\"\"],[\"17\",\"GND\",\"1,2,27,28\",\"\"],[\"U\",\"GND\",\"A,B,e,f\",\"\"],[\"18\",\"+5 V\",\"3,4\",\"\"],[\"V\",\"+5 V\",\"C,D\",\"\"]]}],\"extras\":[\"\u22125 V dal cablaggio JAMMA per le schede che lo usano.||\u22125 V from the JAMMA harness for the boards that use it.\",\"Track & Field, Hyper Olympics e Hyper Sports usano tre pulsanti (corsa, salto, corsa): sugli adattatori in commercio un ponticello sposta i pulsanti per questi giochi.||Track & Field, Hyper Olympics and Hyper Sports use three buttons (run, jump, run): commercial adapters have a jumper that remaps them for these games.\",\"Gyruss ha un secondo amplificatore audio con un connettore a parte (stereo).||Gyruss has a second audio amplifier on its own connector (stereo).\"],\"warn\":[\"Il pettine a 36 contatti ha lo stesso passo del JAMMA ma \u00e8 pi\u00f9 corto: non forzarlo in un connettore a 56 contatti, i pin non corrispondono.||The 36-contact edge has the same pitch as JAMMA but is shorter: don't force it into a 56-contact connector, the pins don't match.\",\"Se infili la scheda in un connettore JAMMA, il +12 V (pin 1) e il \u22125 V (pin A) finiscono sulle masse del cablaggio e il +5 V del JAMMA (3\/C) sugli ingressi dei pulsanti: si brucia.||If you push the board into a JAMMA connector, +12 V (pin 1) and \u22125 V (pin A) land on the harness grounds and JAMMA's +5 V (3\/C) on the button inputs: it burns.\"],\"adapters\":[{\"name\":\"Multigame Konami 36 \u2192 JAMMA (fuori produzione)||Multigame Konami 36 \u2192 JAMMA (discontinued)\",\"url\":\"https:\/\/arcarc.xmission.com\/Web%20Archives\/www.Multigame.com%20(Aug-23-2003)\/konami2jamma.html\"}],\"sources\":[{\"name\":\"GameStone: Classic Konami pin out (Gradius\/Nemesis)\",\"url\":\"https:\/\/www.gamestone.co.uk\/gsrcade\/arcade_information_arcade_boards.php\"},{\"name\":\"textfiles.com: rushnatk.pin (James R. Twine)\",\"url\":\"http:\/\/textfiles.com\/games\/ARCADE\/rushnatk.pin\"},{\"name\":\"textfiles.com: frogger.pin\",\"url\":\"http:\/\/textfiles.com\/games\/ARCADE\/frogger.pin\"},{\"name\":\"Museum of the Game: Konami Classic\",\"url\":\"https:\/\/www.arcade-museum.com\/pinouts-class\/Konami_Classic\"}]},{\"id\":\"taito\",\"name\":\"Taito classico (G + H)||Classic Taito (G + H)\",\"maker\":\"Taito\",\"years\":\"1981\u20131986\",\"conn\":\"Pettine \u00abG\u00bb 2\u00d722 + connettore di alimentazione \u00abH\u00bb a 12 poli||\u00abG\u00bb 2\u00d722 edge + 12-pin \u00abH\u00bb power connector\",\"conf\":\"high\",\"games\":[\"Elevator Action\",\"Jungle King\",\"Jungle Hunt\",\"Alpine Ski\",\"Front Line\",\"Wild Western\",\"The Fairyland Story\",\"Bubble Bobble\",\"The Legend of Kage\",\"LSA Squad\",\"Kram\",\"Return of the Invaders\"],\"gamesNote\":\"\",\"intro\":\"Le schede Taito della prima met\u00e0 degli anni '80 separano l'alimentazione dai segnali: il pettine \u00abG\u00bb a 44 contatti porta video, audio e comandi, il connettore \u00abH\u00bb a 12 poli porta +5, \u22125 e +12 V.||Early-'80s Taito boards keep power apart from signals: the 44-contact \u00abG\u00bb edge carries video, audio and controls, the 12-pin \u00abH\u00bb connector carries +5, \u22125 and +12 V.\",\"connectors\":[{\"name\":\"Pettine \u00abG\u00bb||\u00abG\u00bb edge\",\"type\":\"edge\",\"n\":22,\"numSide\":\"Numeri = lato componenti, lettere = lato saldature||Numbers = parts side, letters = solder side\",\"rows\":[[\"1\",\"GND\",\"1,2\",\"\"],[\"A\",\"GND\",\"A,B\",\"\"],[\"2\",\"Video R\",\"12\",\"\"],[\"B\",\"Massa video||Video GND\",\"14\",\"\"],[\"3\",\"Video G\",\"N\",\"\"],[\"C\",\"Video B\",\"13\",\"\"],[\"4\",\"Sync\",\"P\",\"\"],[\"D\",\"\u2014\",\"nc\",\"\"],[\"5\",\"Altoparlante +||Speaker +\",\"10\",\"\"],[\"E\",\"Altoparlante \u2212||Speaker \u2212\",\"L\",\"\"],[\"6\",\"Chiave||Key\",\"nc\",\"\"],[\"F\",\"Chiave||Key\",\"nc\",\"\"],[\"7\",\"\u2014\",\"nc\",\"\"],[\"H\",\"\u2014\",\"nc\",\"\"],[\"8\",\"Moneta 1||Coin 1\",\"16\",\"\"],[\"J\",\"Moneta 2||Coin 2\",\"T\",\"\"],[\"9\",\"Contamonete 1||Coin counter 1\",\"8\",\"\"],[\"K\",\"Contamonete 2||Coin counter 2\",\"J\",\"\"],[\"10\",\"Blocco monete 1||Coin lockout 1\",\"9\",\"\"],[\"L\",\"Blocco monete 2||Coin lockout 2\",\"K\",\"\"],[\"11\",\"Service\",\"R\",\"\"],[\"M\",\"Tilt (slam)\",\"S\",\"\"],[\"12\",\"Start 1P\",\"17\",\"\"],[\"N\",\"Start 2P\",\"U\",\"\"],[\"13\",\"1P \u2191\",\"18\",\"\"],[\"P\",\"2P \u2191\",\"V\",\"\"],[\"14\",\"1P \u2193\",\"19\",\"\"],[\"R\",\"2P \u2193\",\"W\",\"\"],[\"15\",\"1P \u2192\",\"21\",\"\"],[\"S\",\"2P \u2192\",\"Y\",\"\"],[\"16\",\"1P \u2190\",\"20\",\"\"],[\"T\",\"2P \u2190\",\"X\",\"\"],[\"17\",\"\u2014\",\"nc\",\"\"],[\"U\",\"\u2014\",\"nc\",\"\"],[\"18\",\"\u2014\",\"nc\",\"\"],[\"V\",\"\u2014\",\"nc\",\"\"],[\"19\",\"\u2014\",\"nc\",\"\"],[\"W\",\"\u2014\",\"nc\",\"\"],[\"20\",\"\u2014\",\"nc\",\"\"],[\"X\",\"\u2014\",\"nc\",\"\"],[\"21\",\"1P B1\",\"22\",\"\"],[\"Y\",\"2P B1\",\"Z\",\"\"],[\"22\",\"1P B2\",\"23\",\"\"],[\"Z\",\"2P B2\",\"a\",\"\"]]},{\"name\":\"Alimentazione \u00abH\u00bb (12 poli)||\u00abH\u00bb power (12-pin)\",\"type\":\"header\",\"n\":12,\"rows\":[[\"1\",\"GND\",\"1,2,A,B\",\"\"],[\"2\",\"GND\",\"1,2,A,B\",\"\"],[\"3\",\"GND\",\"27,28,e,f\",\"\"],[\"4\",\"GND\",\"27,28,e,f\",\"\"],[\"5\",\"+5 V\",\"3,C\",\"\"],[\"6\",\"+5 V\",\"4,D\",\"\"],[\"7\",\"+5 V\",\"3,4\",\"\"],[\"8\",\"\u22125 V\",\"5,E\",\"\"],[\"9\",\"+12 V\",\"6,F\",\"\"],[\"10\",\"Chiave||Key\",\"nc\",\"\"],[\"11\",\"+12 V\",\"6,F\",\"\"],[\"12\",\"+12 V\",\"6,F\",\"\"]]}],\"extras\":[\"\u22125 V obbligatorio: \u00e8 sul connettore \u00abH\u00bb.||\u22125 V is required: it's on the \u00abH\u00bb connector.\",\"Il pettine \u00abG\u00bb non ha l'alimentazione: senza il connettore \u00abH\u00bb la scheda resta spenta.||The \u00abG\u00bb edge has no power: without the \u00abH\u00bb connector the board stays off.\"],\"warn\":[\"Bubble Bobble: secondo la fonte, senza contamonete collegato serve un ponticello su J7 (vicino a IC60). Controlla sul manuale prima di saldare.||Bubble Bobble: according to the source, without a coin counter a jumper on J7 (near IC60) is needed. Check the manual before soldering.\",\"Alcune schede Taito hanno connettori in pi\u00f9 (comandi extra, audio stereo): guarda il manuale del gioco.||Some Taito boards have extra connectors (extra controls, stereo audio): check the game's manual.\"],\"adapters\":[{\"name\":\"JOTEGO \/ Arcadexpress: adattatore JAMMA per schede Taito||JOTEGO \/ Arcadexpress: JAMMA adapter for Taito boards\",\"url\":\"https:\/\/www.arcadexpress.com\/en\/jamma\/972-jamma-adapter-for-taito-games.html\"}],\"sources\":[{\"name\":\"Arcade Otaku Wiki: Taito Classic Pinout\",\"url\":\"https:\/\/wiki.arcadeotaku.com\/w\/Taito_Classic_Pinout\"},{\"name\":\"textfiles.com: bb_44.pin (Bubble Bobble)\",\"url\":\"http:\/\/textfiles.com\/games\/ARCADE\/bb_44.pin\"},{\"name\":\"MAME taitosj.cpp (G = pettine a 22 vie, H = 12 poli)||MAME taitosj.cpp (G = 22-way edge, H = 12-pin)\",\"url\":\"https:\/\/github.com\/mamedev\/mame\/blob\/master\/src\/mame\/taito\/taitosj.cpp\"}]},{\"id\":\"sega1\",\"name\":\"Sega System 1 e System 2 (System 8)||Sega System 1 and System 2 (System 8)\",\"maker\":\"Sega\",\"years\":\"1983\u20131987\",\"conn\":\"Pettine 2\u00d722, passo 3,96 mm||2\u00d722 edge, 3.96 mm pitch\",\"conf\":\"mid\",\"games\":[\"Wonder Boy\",\"Wonder Boy in Monster Land\",\"Choplifter\",\"Flicky\",\"Pitfall II\",\"Teddy Boy Blues\",\"My Hero\",\"Sega Ninja\",\"Up'n Down\",\"Mister Viking\",\"Regulus\",\"Star Jacker\",\"4-D Warriors\",\"Gardia\",\"Brain\",\"Spatter\"],\"gamesNote\":\"Choplifter ha un pinout specifico in alcune versioni: controlla il manuale.||Choplifter has its own pinout in some versions: check the manual.\",\"intro\":\"Le schede Sega System 1 e System 2 (dette anche System 8) usano un pettine a 44 contatti. Le due fonti concordano su tutte le coppie di pin ma una delle due scambia i lati: qui usiamo la convenzione JAMMA (numeri = lato componenti = giocatore 1). Prima di collegare, verificalo sulla tua scheda.||Sega System 1 and System 2 boards (also called System 8) use a 44-contact edge. The two sources agree on every pin pair but one of them swaps the sides: here we use the JAMMA convention (numbers = parts side = player 1). Check it on your board before wiring.\",\"connectors\":[{\"name\":\"Pettine principale||Main edge\",\"type\":\"edge\",\"n\":22,\"numSide\":\"Numeri = lato componenti, lettere = lato saldature||Numbers = parts side, letters = solder side\",\"rows\":[[\"1\",\"GND\",\"1,2\",\"\"],[\"A\",\"GND\",\"A,B\",\"\"],[\"2\",\"GND\",\"27,28\",\"\"],[\"B\",\"GND\",\"e,f\",\"\"],[\"3\",\"+5 V\",\"3\",\"\"],[\"C\",\"+5 V\",\"C\",\"\"],[\"4\",\"+5 V\",\"4\",\"\"],[\"D\",\"+5 V\",\"D\",\"\"],[\"5\",\"Contamonete 1||Coin counter 1\",\"8\",\"\"],[\"E\",\"Contamonete 2||Coin counter 2\",\"J\",\"\"],[\"6\",\"+12 V\",\"6,F\",\"Il +12 V \u00e8 solo sul lato componenti: \u00e8 il pin che conferma il verso della scheda.||+12 V is only on the parts side: this pin tells you the board orientation.\",\"!\"],[\"F\",\"\u2014\",\"nc\",\"\"],[\"7\",\"\u2014\",\"nc\",\"\"],[\"H\",\"\u2014\",\"nc\",\"\"],[\"8\",\"1P B1\",\"22\",\"Wonder Boy: salto.||Wonder Boy: jump.\"],[\"J\",\"2P B1\",\"Z\",\"\"],[\"9\",\"1P B2\",\"23\",\"Wonder Boy: attacco.||Wonder Boy: attack.\"],[\"K\",\"2P B2\",\"a\",\"\"],[\"10\",\"\u2014\",\"nc\",\"\"],[\"L\",\"\u2014\",\"nc\",\"\"],[\"11\",\"1P \u2193\",\"19\",\"\"],[\"M\",\"2P \u2193\",\"W\",\"\"],[\"12\",\"1P \u2191\",\"18\",\"\"],[\"N\",\"2P \u2191\",\"V\",\"\"],[\"13\",\"1P \u2192\",\"21\",\"\"],[\"P\",\"2P \u2192\",\"Y\",\"\"],[\"14\",\"1P \u2190\",\"20\",\"\"],[\"R\",\"2P \u2190\",\"X\",\"\"],[\"15\",\"Moneta 1||Coin 1\",\"16\",\"\"],[\"S\",\"Start 1P\",\"17\",\"\"],[\"16\",\"Moneta 2||Coin 2\",\"T\",\"\"],[\"T\",\"Start 2P\",\"U\",\"\"],[\"17\",\"Test\",\"15\",\"\"],[\"U\",\"\u2014\",\"nc\",\"\"],[\"18\",\"Service\",\"R\",\"\"],[\"V\",\"\u2014\",\"nc\",\"\"],[\"19\",\"Altoparlante +||Speaker +\",\"10\",\"\"],[\"W\",\"Altoparlante \u2212||Speaker \u2212\",\"L\",\"\"],[\"20\",\"Video R\",\"12\",\"\"],[\"X\",\"Video G\",\"N\",\"\"],[\"21\",\"Video B\",\"13\",\"\"],[\"Y\",\"Sync\",\"P\",\"\"],[\"22\",\"GND\",\"27,28\",\"\"],[\"Z\",\"GND\",\"e,f\",\"\"]]}],\"extras\":[\"Niente \u22125 V: bastano +5 V e +12 V.||No \u22125 V: +5 V and +12 V are enough.\",\"Audio gi\u00e0 amplificato sui pin 19\/W.||Audio is already amplified on pins 19\/W.\"],\"warn\":[\"Le fonti non concordano su quale lato sia \u00abcomponenti\u00bb. Prima di alimentare misura sulla scheda: la massa sui pin 1-2\/A-B e 22\/Z deve essere in continuit\u00e0 con il negativo dei condensatori di filtro, il +5 V su 3-4\/C-D con il pin 14 dei chip TTL da 14 piedini.||The sources disagree on which side is the \u00abparts\u00bb side. Before powering up measure on the board: ground on pins 1-2\/A-B and 22\/Z must be continuous with the filter capacitors' negative, +5 V on 3-4\/C-D with pin 14 of the 14-pin TTL chips.\",\"Block Gal, Hang-On Jr. e i giochi con paddle o volante hanno comandi diversi: servono collegamenti in pi\u00f9.||Block Gal, Hang-On Jr. and games with paddles or wheels have different controls: extra wiring is needed.\"],\"adapters\":[{\"name\":\"ArcadeForge: adattatore JAMMA per Sega System 8||ArcadeForge: JAMMA adapter for Sega System 8\",\"url\":\"https:\/\/www.arcadexpress.com\/en\/arcadeforge\/359-adaptador-jamma-placa-sega-system-8.html\"}],\"sources\":[{\"name\":\"GameStone: Sega System 1 (Wonder Boy) pin outs\",\"url\":\"https:\/\/www.gamestone.co.uk\/gsrcade\/arcade_information_arcade_boards.php\"},{\"name\":\"Museum of the Game: Wonder Boy (lati invertiti)||Museum of the Game: Wonder Boy (sides swapped)\",\"url\":\"https:\/\/www.arcade-museum.com\/pinouts-game\/wonder-boy\"}]},{\"id\":\"sega16\",\"name\":\"Sega System 16 e System 24 (\u00abSega interface\u00bb)||Sega System 16 and System 24 (\u00abSega interface\u00bb)\",\"maker\":\"Sega\",\"years\":\"1985\u20131991\",\"conn\":\"Pettine 2\u00d728 come il JAMMA, ma con pinout diverso||2\u00d728 edge like JAMMA, but with a different pinout\",\"conf\":\"high\",\"games\":[\"Shinobi\",\"Golden Axe\",\"Alex Kidd: The Lost Stars\",\"Alien Syndrome\",\"Fantasy Zone\",\"Wonder Boy III: Monster Lair\",\"E-SWAT\",\"Aurail\",\"Tetris (Sega)\",\"Quartet\",\"Cotton\",\"Bonanza Bros.\",\"Gain Ground\",\"Scramble Spirits\",\"Major League\"],\"gamesNote\":\"System 24: Bonanza Bros., Gain Ground, Scramble Spirits e altri (monitor a media risoluzione).||System 24: Bonanza Bros., Gain Ground, Scramble Spirits and others (medium-resolution monitor).\",\"intro\":\"Sega chiamava questo connettore \u00abSega interface\u00bb: ha le stesse dimensioni del JAMMA (56 contatti, chiave sul 7\/H) e quindi si infila in un cablaggio JAMMA, ma i segnali sono in posizioni diverse. \u00c8 l'errore pi\u00f9 pericoloso di questa pagina.||Sega called this connector the \u00abSega interface\u00bb: it has the same size as JAMMA (56 contacts, key at 7\/H), so it fits a JAMMA harness, but the signals are in different places. It's the most dangerous mistake on this page.\",\"connectors\":[{\"name\":\"Pettine principale||Main edge\",\"type\":\"edge\",\"n\":28,\"numSide\":\"Numeri = lato componenti, lettere = lato saldature||Numbers = parts side, letters = solder side\",\"rows\":[[\"1\",\"GND\",\"1\",\"\"],[\"A\",\"GND\",\"A\",\"\"],[\"2\",\"GND\",\"2\",\"\"],[\"B\",\"GND\",\"B\",\"\"],[\"3\",\"+5 V\",\"3\",\"\"],[\"C\",\"+5 V\",\"C\",\"\"],[\"4\",\"+5 V\",\"4\",\"\"],[\"D\",\"+5 V\",\"D\",\"\"],[\"5\",\"+12 V\",\"6\",\"Nel JAMMA il pin 5 \u00e8 il \u22125 V!||In JAMMA pin 5 is \u22125 V!\",\"!\"],[\"E\",\"+12 V\",\"F\",\"Nel JAMMA il pin E \u00e8 il \u22125 V!||In JAMMA pin E is \u22125 V!\",\"!\"],[\"6\",\"Contamonete 1||Coin counter 1\",\"8\",\"\"],[\"F\",\"Contamonete 2||Coin counter 2\",\"J\",\"Nel JAMMA qui c'\u00e8 il +12 V.||JAMMA has +12 V here.\",\"!\"],[\"7\",\"Chiave||Key\",\"nc\",\"\"],[\"H\",\"Chiave||Key\",\"nc\",\"\"],[\"8\",\"1P B3\",\"24\",\"\"],[\"J\",\"2P B3\",\"b\",\"\"],[\"9\",\"1P B2\",\"23\",\"\"],[\"K\",\"2P B2\",\"a\",\"\"],[\"10\",\"1P B1\",\"22\",\"\"],[\"L\",\"2P B1\",\"Z\",\"\"],[\"11\",\"\u2014\",\"nc\",\"\"],[\"M\",\"\u2014\",\"nc\",\"\"],[\"12\",\"1P \u2193\",\"19\",\"\"],[\"N\",\"2P \u2193\",\"W\",\"\"],[\"13\",\"1P \u2191\",\"18\",\"\"],[\"P\",\"2P \u2191\",\"V\",\"\"],[\"14\",\"1P \u2192\",\"21\",\"\"],[\"R\",\"2P \u2192\",\"Y\",\"\"],[\"15\",\"1P \u2190\",\"20\",\"\"],[\"S\",\"2P \u2190\",\"X\",\"\"],[\"16\",\"\u2014\",\"nc\",\"\"],[\"T\",\"\u2014\",\"nc\",\"\"],[\"17\",\"\u2014\",\"nc\",\"\"],[\"U\",\"\u2014\",\"nc\",\"\"],[\"18\",\"\u2014\",\"nc\",\"\"],[\"V\",\"\u2014\",\"nc\",\"\"],[\"19\",\"\u2014\",\"nc\",\"\"],[\"W\",\"\u2014\",\"nc\",\"\"],[\"20\",\"Moneta 1||Coin 1\",\"16\",\"\"],[\"X\",\"Start 1P\",\"17\",\"\"],[\"21\",\"Moneta 2||Coin 2\",\"T\",\"\"],[\"Y\",\"Start 2P\",\"U\",\"\"],[\"22\",\"(Test?)\",\"15\",\"Le due fonti mettono Test e Service sullo stesso numero di riga ma su lati diversi (22\/23 oppure Z\/a): prova entrambi, sono solo ingressi.||The two sources put Test and Service on the same row but on opposite sides (22\/23 or Z\/a): try both, they're only inputs.\",\"?\"],[\"Z\",\"(Test?)\",\"15\",\"\",\"?\"],[\"23\",\"(Service?)\",\"R\",\"\",\"?\"],[\"a\",\"(Service?)\",\"R\",\"\",\"?\"],[\"24\",\"Altoparlante +||Speaker +\",\"10\",\"\"],[\"b\",\"Altoparlante \u2212||Speaker \u2212\",\"L\",\"\"],[\"25\",\"Video R\",\"12\",\"\"],[\"c\",\"Video G\",\"N\",\"\"],[\"26\",\"Video B\",\"13\",\"\"],[\"d\",\"Sync\",\"P\",\"\"],[\"27\",\"GND\",\"27\",\"\"],[\"e\",\"GND\",\"e\",\"\"],[\"28\",\"GND\",\"28\",\"\"],[\"f\",\"GND\",\"f\",\"\"]]}],\"extras\":[\"Niente \u22125 V. Audio gi\u00e0 amplificato sui pin 24\/b.||No \u22125 V. Audio already amplified on pins 24\/b.\",\"Per il System 24 serve un monitor a media risoluzione (circa 24 kHz): l'adattatore non converte la frequenza.||System 24 needs a medium-resolution monitor (about 24 kHz): the adapter doesn't convert the scan rate.\"],\"warn\":[\"Mai inserire una scheda System 16 direttamente in un cablaggio JAMMA: il \u22125 V del JAMMA (5\/E) finisce sul +12 V della scheda e il +12 V del JAMMA (6\/F) sui contamonete. Il connettore entra perch\u00e9 la chiave \u00e8 nello stesso punto.||Never plug a System 16 board straight into a JAMMA harness: JAMMA's \u22125 V (5\/E) lands on the board's +12 V and JAMMA's +12 V (6\/F) on the coin counters. The connector fits because the key is in the same place.\",\"Molte schede System 16 originali hanno la batteria della CPU cifrata (suicide battery): se \u00e8 scarica il gioco non parte, ma non \u00e8 un problema di cablaggio.||Many original System 16 boards have an encrypted CPU with a suicide battery: if it's dead the game won't boot, but that isn't a wiring problem.\"],\"adapters\":[{\"name\":\"Multigame Sega System 16\/24 \u2192 JAMMA (fuori produzione)||Multigame Sega System 16\/24 \u2192 JAMMA (discontinued)\",\"url\":\"https:\/\/arcarc.xmission.com\/Web%20Archives\/www.Multigame.com%20(Dec-31-2020)\/sega2jamma.html\"},{\"name\":\"Progetto PCB aperto su OSH Park: Sega System 16\/24 to JAMMA||Open PCB project on OSH Park: Sega System 16\/24 to JAMMA\",\"url\":\"https:\/\/oshpark.com\/shared_projects\/2W9b37ln\"}],\"sources\":[{\"name\":\"Arcade Otaku Wiki: Sega System 16 Pinout\",\"url\":\"https:\/\/wiki.arcadeotaku.com\/w\/Sega_System_16_Pinout\"},{\"name\":\"textfiles.com: e-swat.pin (manuale di E-SWAT)||textfiles.com: e-swat.pin (E-SWAT manual)\",\"url\":\"http:\/\/textfiles.com\/games\/ARCADE\/e-swat.pin\"}]},{\"id\":\"capcom56\",\"name\":\"Capcom classico a 56 pin||Classic Capcom 56-pin\",\"maker\":\"Capcom\",\"years\":\"1985\u20131987\",\"conn\":\"Pettine 2\u00d728 come il JAMMA, chiave su 8\/J||2\u00d728 edge like JAMMA, key at 8\/J\",\"conf\":\"mid\",\"games\":[\"Commando\",\"Ghosts'n Goblins\",\"Gun.Smoke\",\"Exed Exes\",\"Legendary Wings\",\"Section Z\",\"Trojan\"],\"gamesNote\":\"\",\"intro\":\"Le prime schede Capcom hanno un pettine a 56 contatti grande come il JAMMA ma con un altro pinout e la chiave spostata sul pin 8\/J, quindi un connettore JAMMA con la chiave non entra. Le due fonti concordano su tutto tranne due pin del +12 V.||Early Capcom boards have a 56-contact edge as big as JAMMA but with another pinout and the key moved to pin 8\/J, so a keyed JAMMA connector won't fit. The two sources agree on everything except two +12 V pins.\",\"connectors\":[{\"name\":\"Pettine principale||Main edge\",\"type\":\"edge\",\"n\":28,\"numSide\":\"Numeri = lato componenti, lettere = lato saldature||Numbers = parts side, letters = solder side\",\"rows\":[[\"1\",\"GND\",\"1\",\"\"],[\"A\",\"GND\",\"A\",\"\"],[\"2\",\"GND\",\"2\",\"\"],[\"B\",\"GND\",\"B\",\"\"],[\"3\",\"+5 V\",\"3\",\"\"],[\"C\",\"+5 V\",\"C\",\"\"],[\"4\",\"+5 V\",\"4\",\"\"],[\"D\",\"+5 V\",\"D\",\"\"],[\"5\",\"Video R\",\"12\",\"\"],[\"E\",\"Video G\",\"N\",\"Nel JAMMA qui c'\u00e8 il \u22125 V.||JAMMA has \u22125 V here.\",\"!\"],[\"6\",\"Video B\",\"13\",\"Nel JAMMA qui c'\u00e8 il +12 V.||JAMMA has +12 V here.\",\"!\"],[\"F\",\"Sync\",\"P\",\"\",\"!\"],[\"7\",\"GND\",\"27\",\"\"],[\"H\",\"GND\",\"e\",\"\"],[\"8\",\"Chiave||Key\",\"nc\",\"\"],[\"J\",\"Chiave||Key\",\"nc\",\"\"],[\"9\",\"1P B2\",\"23\",\"\"],[\"K\",\"2P B2\",\"a\",\"\"],[\"10\",\"1P B1\",\"22\",\"\"],[\"L\",\"2P B1\",\"Z\",\"\"],[\"11\",\"1P \u2191\",\"18\",\"\"],[\"M\",\"2P \u2191\",\"V\",\"\"],[\"12\",\"1P \u2193\",\"19\",\"\"],[\"N\",\"2P \u2193\",\"W\",\"\"],[\"13\",\"1P \u2190\",\"20\",\"\"],[\"P\",\"2P \u2190\",\"X\",\"\"],[\"14\",\"1P \u2192\",\"21\",\"\"],[\"R\",\"2P \u2192\",\"Y\",\"\"],[\"15\",\"GND\",\"28\",\"\"],[\"S\",\"GND\",\"f\",\"\"],[\"16\",\"Start 1P\",\"17\",\"\"],[\"T\",\"Start 2P\",\"U\",\"\"],[\"17\",\"Ingresso extra D4||Extra input D4\",\"nc\",\"\"],[\"U\",\"Ingresso extra D5||Extra input D5\",\"nc\",\"\"],[\"18\",\"Moneta 1||Coin 1\",\"16\",\"\"],[\"V\",\"Moneta 2||Coin 2\",\"T\",\"\"],[\"19\",\"GND\",\"1\",\"\"],[\"W\",\"GND\",\"A\",\"\"],[\"20\",\"\u2014\",\"nc\",\"\"],[\"X\",\"\u2014\",\"nc\",\"\"],[\"21\",\"\u2014\",\"nc\",\"\"],[\"Y\",\"\u2014\",\"nc\",\"\"],[\"22\",\"+12 V oppure ritorno 12 V||+12 V or 12 V return\",\"nc\",\"Arcade Otaku dice +12 V, il file textfiles \u00ab12 V com\u00bb (comune). Lascialo scollegato finch\u00e9 non misuri: se ha 0 \u03a9 verso GND \u00e8 un ritorno, altrimenti \u00e8 un +12 V.||Arcade Otaku says +12 V, the textfiles file \u00ab12 V com\u00bb. Leave it unwired until you measure: 0 \u03a9 to GND means a return, otherwise it's +12 V.\",\"?\"],[\"Z\",\"+12 V oppure ritorno 12 V||+12 V or 12 V return\",\"nc\",\"Come il pin 22.||Same as pin 22.\",\"?\"],[\"23\",\"Contamonete 1||Coin counter 1\",\"8\",\"\"],[\"a\",\"Contamonete 2||Coin counter 2\",\"J\",\"\"],[\"24\",\"Altoparlante +||Speaker +\",\"10\",\"\"],[\"b\",\"Altoparlante \u2212||Speaker \u2212\",\"L\",\"\"],[\"25\",\"+12 V\",\"6\",\"Le due fonti concordano.||Both sources agree.\"],[\"c\",\"+12 V\",\"F\",\"\"],[\"26\",\"+12 V oppure massa 12 V||+12 V or 12 V ground\",\"nc\",\"Arcade Otaku dice +12 V, il file textfiles \u00ab12 V gnd\u00bb. Misura prima di collegare.||Arcade Otaku says +12 V, the textfiles file \u00ab12 V gnd\u00bb. Measure before wiring.\",\"?\"],[\"d\",\"+12 V oppure massa 12 V||+12 V or 12 V ground\",\"nc\",\"Come il pin 26.||Same as pin 26.\",\"?\"],[\"27\",\"GND\",\"27\",\"\"],[\"e\",\"GND\",\"e\",\"\"],[\"28\",\"GND\",\"28\",\"\"],[\"f\",\"GND\",\"f\",\"\"]]}],\"extras\":[\"Niente \u22125 V. Audio gi\u00e0 amplificato (HA1368 sulla scheda).||No \u22125 V. Audio already amplified (HA1368 on the board).\"],\"warn\":[\"Non tagliare la chiave per farla entrare in un connettore JAMMA: sui pin 5\/E e 6\/F il JAMMA ha \u22125 V e +12 V, la scheda ci ha il video.||Don't cut the key to make it fit a JAMMA connector: on pins 5\/E and 6\/F JAMMA has \u22125 V and +12 V, the board has video there.\",\"I pin 22\/Z e 26\/d sono diversi nelle due fonti: un +12 V su una massa fa un corto. Misura con il tester sulla scheda spenta.||Pins 22\/Z and 26\/d differ between the two sources: +12 V on a ground is a short. Measure with a meter on the unpowered board.\"],\"adapters\":[{\"name\":\"Multigame Capcom 56 \u2192 JAMMA (fuori produzione)||Multigame Capcom 56 \u2192 JAMMA (discontinued)\",\"url\":\"https:\/\/multigame.com\/Capcom56toJAMMA.html\"}],\"sources\":[{\"name\":\"Arcade Otaku Wiki: Capcom Classic Pinout\",\"url\":\"https:\/\/wiki.arcadeotaku.com\/w\/Capcom_Classic_Pinout\"},{\"name\":\"textfiles.com: capcom.pin (Tony Jones)\",\"url\":\"http:\/\/textfiles.com\/games\/ARCADE\/capcom.pin\"},{\"name\":\"MAME commando.cpp (\u00ab56-pin edge connector, not JAMMA\u00bb)\",\"url\":\"https:\/\/github.com\/mamedev\/mame\/blob\/master\/src\/mame\/capcom\/commando.cpp\"}]},{\"id\":\"c1942\",\"name\":\"Capcom 1942 (28 vie)||Capcom 1942 (28-way)\",\"maker\":\"Capcom\",\"years\":\"1984\",\"conn\":\"Pettine 2\u00d728, pinout unico di 1942||2\u00d728 edge, unique 1942 pinout\",\"conf\":\"low\",\"games\":[\"1942\"],\"gamesNote\":\"\",\"intro\":\"1942 ha un pinout Capcom tutto suo, diverso sia dal JAMMA sia dal Capcom a 56 pin delle schede successive (lo conferma anche il driver di MAME). C'\u00e8 una sola fonte dettagliata: usala come punto di partenza e controlla il manuale.||1942 has its own Capcom pinout, different from both JAMMA and the later Capcom 56-pin boards (MAME's driver confirms it). There's only one detailed source: use it as a starting point and check the manual.\",\"connectors\":[{\"name\":\"Pettine principale||Main edge\",\"type\":\"edge\",\"n\":28,\"numSide\":\"Numeri = lato componenti, lettere = lato saldature||Numbers = parts side, letters = solder side\",\"rows\":[[\"1\",\"GND\",\"1\",\"\"],[\"A\",\"GND\",\"A\",\"\"],[\"2\",\"+5 V\",\"3\",\"\"],[\"B\",\"+5 V\",\"C\",\"\"],[\"3\",\"+12 V\",\"6\",\"\"],[\"C\",\"+12 V\",\"F\",\"\"],[\"4\",\"GND\",\"2\",\"\"],[\"D\",\"GND\",\"B\",\"\"],[\"5\",\"Altoparlante \u2212||Speaker \u2212\",\"L\",\"\"],[\"E\",\"Altoparlante \u2212||Speaker \u2212\",\"L\",\"\"],[\"6\",\"Altoparlante +||Speaker +\",\"10\",\"\"],[\"F\",\"Altoparlante +||Speaker +\",\"10\",\"\"],[\"7\",\"Contamonete +||Coin counter +\",\"nc\",\"Contamonete con due fili propri: lascialo scollegato o usa un contamonete separato.||Counter with two wires of its own: leave it or use a separate counter.\"],[\"H\",\"Contamonete \u2212||Coin counter \u2212\",\"nc\",\"\"],[\"8\",\"Chiave||Key\",\"nc\",\"\"],[\"J\",\"Chiave||Key\",\"nc\",\"\"],[\"9\",\"1P \u2191\",\"18\",\"\"],[\"K\",\"1P B1 (sparo)||1P B1 (shoot)\",\"22\",\"\"],[\"10\",\"1P \u2190\",\"20\",\"\"],[\"L\",\"1P \u2193\",\"19\",\"\"],[\"11\",\"GND (comune 1P)||GND (1P common)\",\"27\",\"\"],[\"M\",\"1P \u2192\",\"21\",\"\"],[\"12\",\"2P \u2191\",\"V\",\"\"],[\"N\",\"2P B1 (sparo)||2P B1 (shoot)\",\"Z\",\"\"],[\"13\",\"2P \u2190\",\"X\",\"\"],[\"P\",\"2P \u2193\",\"W\",\"\"],[\"14\",\"GND (comune 2P)||GND (2P common)\",\"e\",\"\"],[\"R\",\"2P \u2192\",\"Y\",\"\"],[\"15\",\"GND\",\"28\",\"\"],[\"S\",\"Start 2P\",\"U\",\"\"],[\"16\",\"GND\",\"28\",\"\"],[\"T\",\"Start 1P\",\"17\",\"\"],[\"17\",\"GND\",\"f\",\"\"],[\"U\",\"Moneta||Coin\",\"16\",\"\"],[\"18\",\"GND\",\"f\",\"\"],[\"V\",\"Service\",\"R\",\"\"],[\"19\",\"1P B2 (giro della morte)||1P B2 (loop)\",\"23\",\"\"],[\"W\",\"\u2014\",\"nc\",\"\"],[\"20\",\"2P B2 (giro della morte)||2P B2 (loop)\",\"a\",\"\"],[\"X\",\"\u2014\",\"nc\",\"\"],[\"21\",\"Massa video||Video GND\",\"14\",\"\"],[\"Y\",\"\u2014\",\"nc\",\"\"],[\"22\",\"Video R\",\"12\",\"\"],[\"Z\",\"Sync\",\"P\",\"\"],[\"23\",\"Video B\",\"13\",\"\"],[\"a\",\"Video G\",\"N\",\"\"],[\"24\",\"\u2014\",\"nc\",\"\"],[\"b\",\"\u2014\",\"nc\",\"\"],[\"25\",\"\u2014\",\"nc\",\"\"],[\"c\",\"\u2014\",\"nc\",\"\"],[\"26\",\"\u2014\",\"nc\",\"\"],[\"d\",\"\u2014\",\"nc\",\"\"],[\"27\",\"(vuoto nel manuale, forse +5 V)||(blank in the manual, maybe +5 V)\",\"nc\",\"Lascialo scollegato.||Leave it unwired.\",\"?\"],[\"e\",\"+5 V\",\"D\",\"\"],[\"28\",\"GND\",\"2\",\"\"],[\"f\",\"GND\",\"B\",\"\"]]}],\"extras\":[\"Niente \u22125 V. Audio amplificato sulla scheda.||No \u22125 V. Audio amplified on the board.\"],\"warn\":[\"Fonte unica: il +5 V \u00e8 sui pin 2\/B, dove il JAMMA ha la massa, e il +12 V su 3\/C, dove il JAMMA ha il +5 V. Un cablaggio JAMMA diretto distrugge la scheda.||Single source: +5 V is on pins 2\/B, where JAMMA has ground, and +12 V on 3\/C, where JAMMA has +5 V. A direct JAMMA harness destroys the board.\"],\"adapters\":[],\"sources\":[{\"name\":\"textfiles.com: 1942.pin (Rich Gopstein, dal manuale)||textfiles.com: 1942.pin (Rich Gopstein, from the manual)\",\"url\":\"http:\/\/textfiles.com\/games\/ARCADE\/1942.pin\"},{\"name\":\"MAME 1942.cpp (\u00abunique Capcom 28-way pinout, not JAMMA\u00bb)\",\"url\":\"https:\/\/github.com\/mamedev\/mame\/blob\/master\/src\/mame\/capcom\/1942.cpp\"}]},{\"id\":\"nintendo\",\"name\":\"Nintendo classico (Donkey Kong, Mario Bros.)||Classic Nintendo (Donkey Kong, Mario Bros.)\",\"maker\":\"Nintendo\",\"years\":\"1981\u20131983\",\"conn\":\"Pettine 2\u00d722 sulla scheda CPU||2\u00d722 edge on the CPU board\",\"conf\":\"low\",\"games\":[\"Donkey Kong\",\"Donkey Kong Jr.\",\"Mario Bros.\",\"Donkey Kong 3*\",\"Popeye*\",\"Radar Scope*\"],\"gamesNote\":\"* Segnalati come compatibili con gli adattatori Nintendo, ma con differenze: Donkey Kong 3 ha un connettore di alimentazione separato. Controlla il manuale.||* Reported as working with Nintendo adapters, but with differences: Donkey Kong 3 has a separate power connector. Check the manual.\",\"intro\":\"Le schede Nintendo dei primi anni '80 hanno tre particolarit\u00e0: chiedono il \u22125 V, escono con i colori invertiti (il monitor Nintendo aveva un invertitore) e non hanno l'amplificatore audio (era sul monitor). Per questo il modo pi\u00f9 sicuro \u00e8 un adattatore con invertitore e amplificatore. La fonte dettagliata \u00e8 una sola e non indica su e gi\u00f9.||Early-'80s Nintendo boards have three quirks: they need \u22125 V, their colours come out inverted (the Nintendo monitor had an inverter) and they have no audio amp (it was on the monitor). That's why the safest route is an adapter with an inverter and an amplifier. There is only one detailed source and it doesn't list up and down.\",\"connectors\":[{\"name\":\"Pettine della scheda CPU||CPU board edge\",\"type\":\"edge\",\"n\":22,\"numSide\":\"La fonte non dice quale lato sia quale: controlla sul manuale||The source doesn't say which side is which: check the manual\",\"rows\":[[\"A\",\"GND\",\"A,B\",\"\"],[\"1\",\"GND\",\"1,2\",\"\"],[\"B\",\"GND\",\"A,B\",\"\"],[\"2\",\"GND\",\"1,2\",\"\"],[\"C\",\"+5 V\",\"C\",\"\"],[\"3\",\"+5 V\",\"3\",\"\"],[\"D\",\"+5 V\",\"D\",\"\"],[\"4\",\"+5 V\",\"4\",\"\"],[\"E\",\"+12 V\",\"F\",\"\"],[\"5\",\"+12 V\",\"6\",\"\"],[\"F\",\"\u22125 V\",\"E\",\"Obbligatorio, e l'alimentatore deve reggere la corrente della scheda.||Required, and the supply must handle the board's current.\",\"!\"],[\"6\",\"\u22125 V\",\"5\",\"\",\"!\"],[\"H\",\"Moneta 1||Coin 1\",\"16\",\"\"],[\"7\",\"Moneta 2||Coin 2\",\"T\",\"\"],[\"J\",\"Start 1P\",\"17\",\"\"],[\"8\",\"Start 2P\",\"U\",\"\"],[\"K\",\"1P \u2192\",\"21\",\"\"],[\"9\",\"2P \u2192\",\"Y\",\"\"],[\"L\",\"1P \u2190\",\"20\",\"\"],[\"10\",\"2P \u2190\",\"X\",\"\"],[\"M\",\"1P \u2191 o \u2193 (non confermato)||1P \u2191 or \u2193 (unconfirmed)\",\"18,19\",\"Su e gi\u00f9 sono su M, N, 11 e 12 ma la fonte non dice quale \u00e8 quale: controlla con il test della scheda.||Up and down are on M, N, 11 and 12 but the source doesn't say which: check with the board's test mode.\",\"?\"],[\"11\",\"2P \u2191 o \u2193 (non confermato)||2P \u2191 or \u2193 (unconfirmed)\",\"V,W\",\"\",\"?\"],[\"N\",\"1P \u2191 o \u2193 (non confermato)||1P \u2191 or \u2193 (unconfirmed)\",\"18,19\",\"\",\"?\"],[\"12\",\"2P \u2191 o \u2193 (non confermato)||2P \u2191 or \u2193 (unconfirmed)\",\"V,W\",\"\",\"?\"],[\"P\",\"1P salto (B1)||1P jump (B1)\",\"22\",\"\"],[\"13\",\"2P salto (B1)||2P jump (B1)\",\"Z\",\"\"],[\"R\",\"\u2014\",\"nc\",\"\"],[\"14\",\"\u2014\",\"nc\",\"\"],[\"S\",\"Service\",\"R\",\"\"],[\"15\",\"Contamonete 2||Coin counter 2\",\"nc\",\"Contamonete a 24 V: lascialo scollegato.||24 V counter: leave it unwired.\"],[\"T\",\"\u2014\",\"nc\",\"\"],[\"16\",\"\u2014\",\"nc\",\"\"],[\"U\",\"Video R (invertito)||Video R (inverted)\",\"12\",\"Attraverso un invertitore video.||Through a video inverter.\",\"~\"],[\"17\",\"Video G (invertito)||Video G (inverted)\",\"N\",\"Attraverso un invertitore video.||Through a video inverter.\",\"~\"],[\"V\",\"Video B (invertito)||Video B (inverted)\",\"13\",\"Attraverso un invertitore video.||Through a video inverter.\",\"~\"],[\"18\",\"Sync\",\"P\",\"La fonte lo indica \u00abnegativo\u00bb come i colori: verifica la polarit\u00e0 richiesta dal tuo monitor.||The source marks it \u00abnegative\u00bb like the colours: check the polarity your monitor wants.\",\"?\"],[\"W\",\"Audio (livello linea)||Audio (line level)\",\"10\",\"Serve un amplificatore: l'uscita non pilota un altoparlante.||Needs an amplifier: the output can't drive a speaker.\",\"~\"],[\"19\",\"\u2014\",\"nc\",\"\"],[\"X\",\"Contamonete 1||Coin counter 1\",\"nc\",\"Contamonete a 24 V: lascialo scollegato.||24 V counter: leave it unwired.\"],[\"20\",\"+24 V (contamonete)||+24 V (counter)\",\"nc\",\"Il JAMMA non ha il +24 V.||JAMMA has no +24 V.\"],[\"Y\",\"GND\",\"e,f\",\"\"],[\"21\",\"GND\",\"27,28\",\"\"],[\"Z\",\"GND\",\"e,f\",\"\"],[\"22\",\"GND\",\"27,28\",\"\"]]}],\"extras\":[\"\u22125 V obbligatorio, con corrente sufficiente.||\u22125 V required, with enough current.\",\"Invertitore video (con amplificatori operazionali o transistor) sui tre colori.||Video inverter (op-amps or transistors) on the three colours.\",\"Amplificatore audio da qualche watt (per esempio un LM380 o un TDA2003).||A few-watt audio amplifier (e.g. an LM380 or a TDA2003).\",\"Il cavo piatto \u00abarcobaleno\u00bb tra le due schede Nintendo porta l'alimentazione: non toglierlo.||The \u00abrainbow\u00bb ribbon cable between the two Nintendo boards carries power: keep it.\"],\"warn\":[\"Senza invertitore i colori escono al negativo: non rompe niente, ma lo schermo \u00e8 illeggibile.||Without an inverter the colours come out as a negative: nothing breaks, but the screen is unreadable.\",\"Le schede \u00abCrazy Kong\u00bb e gli altri cloni hanno pinout diversi: questa tabella vale per le schede Nintendo originali.||\u00abCrazy Kong\u00bb and other clone boards have different pinouts: this table is for original Nintendo boards.\"],\"adapters\":[{\"name\":\"Arcade Shop: Nintendo Series JAMMA Adapter (invertitore e amplificatore)||Arcade Shop: Nintendo Series JAMMA Adapter (inverter and amp)\",\"url\":\"https:\/\/www.arcadeshop.com\/i\/368\/nintendo-series-jamma-adapter.htm\"},{\"name\":\"Multigame Nintendo \u2192 JAMMA (fuori produzione, descrizione utile)||Multigame Nintendo \u2192 JAMMA (discontinued, useful description)\",\"url\":\"https:\/\/multigame.com\/nin2jamma.html\"}],\"sources\":[{\"name\":\"textfiles.com: dkong.pin (Rick Schieve)\",\"url\":\"http:\/\/textfiles.com\/games\/ARCADE\/dkong.pin\"},{\"name\":\"Museum of the Game: Donkey Kong (stessa tabella)||Museum of the Game: Donkey Kong (same table)\",\"url\":\"https:\/\/www.arcade-museum.com\/pinouts-game\/donkey-kong\"},{\"name\":\"Multigame: note su \u22125 V, invertitore e audio||Multigame: notes on \u22125 V, inverter and audio\",\"url\":\"https:\/\/multigame.com\/nin2jamma.html\"}]},{\"id\":\"vs\",\"name\":\"Nintendo VS. UniSystem||Nintendo VS. UniSystem\",\"maker\":\"Nintendo\",\"years\":\"1984\u20131990\",\"conn\":\"Pettine 2\u00d722 (alimentazione e video) + pettine 2\u00d718 (comandi)||2\u00d722 edge (power and video) + 2\u00d718 edge (controls)\",\"conf\":\"low\",\"games\":[\"Vs. Super Mario Bros.\",\"Vs. Duck Hunt\",\"Vs. Excitebike\",\"Vs. Ice Climber\",\"Vs. Castlevania\",\"Vs. Clu Clu Land\",\"Vs. Dr. Mario\",\"Vs. Gradius\",\"Vs. Hogan's Alley\",\"Vs. Pinball\",\"Vs. Soccer\",\"Vs. Golf\",\"Vs. Mach Rider\",\"Vs. Slalom\",\"Vs. Battle City\",\"Vs. Super Xevious\",\"Vs. Top Gun\",\"Vs. The Goonies\"],\"gamesNote\":\"Il VS. DualSystem (Vs. Tennis, Vs. Balloon Fight, Vs. Wrecking Crew\u2026) usa anche i segnali \u00abS\u00bb per il secondo monitor.||The VS. DualSystem (Vs. Tennis, Vs. Balloon Fight, Vs. Wrecking Crew\u2026) also uses the \u00abS\u00bb signals for the second monitor.\",\"intro\":\"La scheda VS. ha due pettini: uno per alimentazione, monete, video e audio, l'altro per i comandi. Ogni segnale esiste in doppio: \u00abM\u00bb (main) e \u00abS\u00bb (sub, per il secondo monitor del DualSystem). Sull'UniSystem si usano solo i segnali M. Fonte unica: verifica.||The VS. board has two edges: one for power, coins, video and audio, the other for controls. Every signal comes twice: \u00abM\u00bb (main) and \u00abS\u00bb (sub, for the DualSystem's second monitor). The UniSystem uses only the M signals. Single source: verify.\",\"connectors\":[{\"name\":\"Pettine 2\u00d722: alimentazione, video, audio||2\u00d722 edge: power, video, audio\",\"type\":\"edge\",\"n\":22,\"numSide\":\"Lettere = lato saldature, numeri = lato componenti||Letters = solder side, numbers = parts side\",\"rows\":[[\"A\",\"GND\",\"A,B\",\"\"],[\"1\",\"GND\",\"1,2\",\"\"],[\"B\",\"GND\",\"A,B\",\"\"],[\"2\",\"GND\",\"1,2\",\"\"],[\"C\",\"+5 V\",\"C\",\"\"],[\"3\",\"+5 V\",\"3\",\"\"],[\"D\",\"+5 V\",\"D\",\"\"],[\"4\",\"+5 V\",\"4\",\"\"],[\"E\",\"+12 V\",\"F\",\"\"],[\"5\",\"+12 V\",\"6\",\"\"],[\"F\",\"\u2014\",\"nc\",\"\"],[\"6\",\"\u2014\",\"nc\",\"\"],[\"H\",\"M Moneta 1||M Coin 1\",\"16\",\"\"],[\"7\",\"S Moneta 1||S Coin 1\",\"nc\",\"Solo DualSystem.||DualSystem only.\"],[\"J\",\"M Moneta 2||M Coin 2\",\"T\",\"\"],[\"8\",\"S Moneta 2||S Coin 2\",\"nc\",\"\"],[\"K\",\"M Video R\",\"12\",\"\"],[\"9\",\"S Video R\",\"nc\",\"\"],[\"L\",\"M Video G\",\"N\",\"\"],[\"10\",\"S Video G\",\"nc\",\"\"],[\"M\",\"Massa video||Video GND\",\"14\",\"\"],[\"11\",\"Massa video||Video GND\",\"14\",\"\"],[\"N\",\"M Video B\",\"13\",\"\"],[\"12\",\"S Video B\",\"nc\",\"\"],[\"P\",\"M Sync\",\"P\",\"\"],[\"13\",\"S Sync\",\"nc\",\"\"],[\"R\",\"\u2014\",\"nc\",\"\"],[\"14\",\"\u2014\",\"nc\",\"\"],[\"S\",\"\u2014\",\"nc\",\"\"],[\"15\",\"\u2014\",\"nc\",\"\"],[\"T\",\"+24 V\",\"nc\",\"Per i contamonete; il JAMMA non ce l'ha.||For the coin counters; JAMMA has none.\"],[\"16\",\"+24 V\",\"nc\",\"\"],[\"U\",\"M Contamonete||M Coin counter\",\"nc\",\"Contamonete a 24 V.||24 V counter.\"],[\"17\",\"S Contamonete||S Coin counter\",\"nc\",\"\"],[\"V\",\"\u2014\",\"nc\",\"\"],[\"18\",\"\u2014\",\"nc\",\"\"],[\"W\",\"M Service\",\"R\",\"\"],[\"19\",\"S Service\",\"nc\",\"\"],[\"X\",\"M Audio\",\"10\",\"La fonte non dice se \u00e8 amplificato: misura o usa un amplificatore.||The source doesn't say whether it's amplified: measure or use an amplifier.\",\"?\"],[\"20\",\"S Audio\",\"nc\",\"\"],[\"Y\",\"GND\",\"e,f\",\"\"],[\"21\",\"GND\",\"27,28\",\"\"],[\"Z\",\"GND\",\"e,f\",\"\"],[\"22\",\"GND\",\"27,28\",\"\"]]},{\"name\":\"Pettine 2\u00d718: comandi||2\u00d718 edge: controls\",\"type\":\"edge\",\"n\":18,\"numSide\":\"Lettere = lato saldature (M), numeri = lato componenti (S)||Letters = solder side (M), numbers = parts side (S)\",\"rows\":[[\"A\",\"GND\",\"e\",\"\"],[\"1\",\"GND\",\"27\",\"\"],[\"B\",\"M1 \u2192\",\"21\",\"\"],[\"2\",\"S1 \u2192\",\"nc\",\"\"],[\"C\",\"M1 \u2190\",\"20\",\"\"],[\"3\",\"S1 \u2190\",\"nc\",\"\"],[\"D\",\"M1 \u2191\",\"18\",\"\"],[\"4\",\"S1 \u2191\",\"nc\",\"\"],[\"E\",\"M1 \u2193\",\"19\",\"\"],[\"5\",\"S1 \u2193\",\"nc\",\"\"],[\"F\",\"M1 A\",\"22\",\"\"],[\"6\",\"S1 A\",\"nc\",\"\"],[\"H\",\"M1 B\",\"23\",\"\"],[\"7\",\"S1 B\",\"nc\",\"\"],[\"J\",\"M Select 1\",\"17\",\"I pulsanti \u00abselect\u00bb del VS. fanno da start: 1 = 1P, 2 = 2P.||The VS. \u00abselect\u00bb buttons work as start: 1 = 1P, 2 = 2P.\",\"?\"],[\"8\",\"S Select 1\",\"nc\",\"\"],[\"K\",\"M Select 2\",\"U\",\"\",\"?\"],[\"9\",\"S Select 2\",\"nc\",\"\"],[\"L\",\"M Select 3\",\"nc\",\"Usato da pochi giochi.||Used by few games.\"],[\"10\",\"S Select 3\",\"nc\",\"\"],[\"M\",\"M Select 4\",\"nc\",\"\"],[\"11\",\"S Select 4\",\"nc\",\"\"],[\"N\",\"M2 \u2192\",\"Y\",\"\"],[\"12\",\"S2 \u2192\",\"nc\",\"\"],[\"P\",\"M2 \u2190\",\"X\",\"\"],[\"13\",\"S2 \u2190\",\"nc\",\"\"],[\"R\",\"M2 \u2191\",\"V\",\"\"],[\"14\",\"S2 \u2191\",\"nc\",\"\"],[\"S\",\"M2 \u2193\",\"W\",\"\"],[\"15\",\"S2 \u2193\",\"nc\",\"\"],[\"T\",\"M2 A\",\"Z\",\"\"],[\"16\",\"S2 A\",\"nc\",\"\"],[\"U\",\"M2 B\",\"a\",\"\"],[\"17\",\"S2 B\",\"nc\",\"\"],[\"V\",\"GND\",\"f\",\"\"],[\"18\",\"GND\",\"28\",\"\"]]}],\"extras\":[\"Niente \u22125 V. Il +24 V serve solo ai contamonete originali.||No \u22125 V. +24 V is only for the original coin counters.\"],\"warn\":[\"Ogni gioco VS. vuole la sua PPU RGB (RC2C03, RP2C04-0001\u20260004, RC2C05): con quella sbagliata i colori sono falsati. Non \u00e8 un errore di cablaggio.||Each VS. game wants its own RGB PPU (RC2C03, RP2C04-0001\u20260004, RC2C05): with the wrong one the colours are off. It isn't a wiring fault.\",\"Fonte unica, scritta per Vs. Super Mario Bros.: controlla gli altri giochi sul manuale.||Single source, written for Vs. Super Mario Bros.: check other games against the manual.\"],\"adapters\":[{\"name\":\"PCB Junkie (eBay): adattatori VS. \u2192 JAMMA||PCB Junkie (eBay): VS. \u2192 JAMMA adapters\",\"url\":\"https:\/\/www.ebay.com\/str\/pcbjunkiedotnet\"}],\"sources\":[{\"name\":\"textfiles.com: vs.pin (Chris McBride)\",\"url\":\"http:\/\/textfiles.com\/games\/ARCADE\/vs.pin\"}]},{\"id\":\"galaga\",\"name\":\"Namco Galaga e Bosconian||Namco Galaga and Bosconian\",\"maker\":\"Namco \/ Midway\",\"years\":\"1981\u20131982\",\"conn\":\"Pettine 2\u00d722 + connettore video a 6 poli + alimentazione a 3 poli||2\u00d722 edge + 6-pin video connector + 3-pin power\",\"conf\":\"mid\",\"games\":[\"Galaga\",\"Bosconian\",\"Mappy*\"],\"gamesNote\":\"* Mappy \u00e8 segnalato come compatibile da una sola fonte.||* Only one source reports Mappy as compatible.\",\"intro\":\"Le schede Galaga hanno un pettine per comandi, monete e audio, mentre video e alimentazione possono arrivare su connettori separati (versione Midway). Il driver di MAME e i file d'epoca concordano sui comandi. Attenzione: qui le lettere sono sul lato componenti, al contrario del JAMMA.||Galaga boards have one edge for controls, coins and audio, while video and power may come on separate connectors (Midway version). MAME's driver and the period files agree on the controls. Note: here the letters are on the parts side, the opposite of JAMMA.\",\"connectors\":[{\"name\":\"Pettine principale||Main edge\",\"type\":\"edge\",\"n\":22,\"numSide\":\"Lettere = lato componenti, numeri = lato saldature (convenzione Namco)||Letters = parts side, numbers = solder side (Namco convention)\",\"rows\":[[\"A\",\"GND\",\"1,2\",\"\"],[\"1\",\"GND\",\"A,B\",\"\"],[\"B\",\"Altoparlante +||Speaker +\",\"10\",\"\"],[\"2\",\"Altoparlante \u2212||Speaker \u2212\",\"L\",\"\"],[\"C\",\"\u2014\",\"nc\",\"\"],[\"3\",\"Contamonete 1||Coin counter 1\",\"8\",\"\"],[\"D\",\"Lampada start 1P||1P start lamp\",\"nc\",\"\"],[\"4\",\"Lampada start 2P||2P start lamp\",\"nc\",\"\"],[\"E\",\"+12 V\",\"6\",\"Sulle schede Namco (MAME). Nella versione Midway il +12 V arriva dal connettore a 3 poli.||On Namco boards (MAME). On the Midway version +12 V comes from the 3-pin connector.\",\"?\"],[\"5\",\"+12 V\",\"F\",\"\",\"?\"],[\"F\",\"+5 V\",\"3,4\",\"\"],[\"6\",\"+5 V\",\"C,D\",\"\"],[\"H\",\"GND\",\"27,28\",\"\"],[\"7\",\"GND\",\"e,f\",\"\"],[\"J\",\"Service (credito)||Service (credit)\",\"R\",\"\"],[\"8\",\"Test\",\"15\",\"\"],[\"K\",\"Moneta 1||Coin 1\",\"16\",\"\"],[\"9\",\"Moneta 2||Coin 2\",\"T\",\"\"],[\"L\",\"Start 1P\",\"17\",\"\"],[\"10\",\"Start 2P\",\"U\",\"\"],[\"M\",\"1P B1 (sparo)||1P B1 (fire)\",\"22\",\"\"],[\"11\",\"2P B1 (sparo)||2P B1 (fire)\",\"Z\",\"\"],[\"N\",\"1P \u2190\",\"20\",\"\"],[\"12\",\"2P \u2190\",\"X\",\"\"],[\"P\",\"1P \u2193 (Bosconian)\",\"19\",\"\"],[\"13\",\"\u2014\",\"nc\",\"\"],[\"R\",\"1P \u2192\",\"21\",\"\"],[\"14\",\"2P \u2192\",\"Y\",\"\"],[\"S\",\"1P \u2191 (Bosconian)\",\"18\",\"\"],[\"15\",\"\u2014\",\"nc\",\"\"],[\"T\",\"\u2014\",\"nc\",\"\"],[\"16\",\"\u2014\",\"nc\",\"\"],[\"U\",\"\u2014\",\"nc\",\"\"],[\"17\",\"\u2014\",\"nc\",\"\"],[\"V\",\"\u2014\",\"nc\",\"\"],[\"18\",\"\u2014\",\"nc\",\"\"],[\"W\",\"\u2014\",\"nc\",\"\"],[\"19\",\"\u2014\",\"nc\",\"\"],[\"X\",\"\u2014\",\"nc\",\"\"],[\"20\",\"\u2014\",\"nc\",\"\"],[\"Y\",\"Contamonete 2||Coin counter 2\",\"J\",\"\"],[\"21\",\"Cocktail (a massa = cocktail)||Cocktail (grounded = cocktail)\",\"nc\",\"Lascialo libero per il mobile verticale.||Leave it open for an upright cabinet.\"],[\"Z\",\"GND\",\"27,28\",\"\"],[\"22\",\"GND\",\"e,f\",\"\"]]},{\"name\":\"Video (6 poli, scheda video)||Video (6-pin, video board)\",\"type\":\"header\",\"n\":6,\"rows\":[[\"1\",\"Video R\",\"12\",\"\"],[\"2\",\"Video B o G||Video B or G\",\"13,N\",\"Galaga.pin dice B, Bosconian.pin dice G: scambiare i colori non fa danni, si corregge guardando lo schermo.||Galaga.pin says B, Bosconian.pin says G: swapping colours does no harm, fix it by looking at the screen.\",\"?\"],[\"3\",\"Video G o B||Video G or B\",\"N,13\",\"\",\"?\"],[\"4\",\"Sync\",\"P\",\"\"],[\"5\",\"Massa video||Video GND\",\"14\",\"\"],[\"6\",\"\u2014\",\"nc\",\"\"]]},{\"name\":\"Alimentazione (3 poli, versione Midway)||Power (3-pin, Midway version)\",\"type\":\"header\",\"n\":3,\"rows\":[[\"1\",\"+12 V\",\"6,F\",\"\"],[\"2\",\"GND\",\"1,2,A,B\",\"\"],[\"3\",\"+5 V\",\"3,4,C,D\",\"\"]]}],\"extras\":[\"Niente \u22125 V. Audio dal pettine (B\/2).||No \u22125 V. Audio from the edge (B\/2).\"],\"warn\":[\"Lato lettere e lato numeri sono invertiti rispetto al JAMMA: controlla sulla scheda dove sono i componenti prima di saldare il connettore.||Letter side and number side are swapped compared to JAMMA: check which side holds the components before soldering the connector.\"],\"adapters\":[],\"sources\":[{\"name\":\"MAME galaga.cpp: \u00abGalaga PCB edge connector pinouts\u00bb (licenza BSD-3)||MAME galaga.cpp: \u00abGalaga PCB edge connector pinouts\u00bb (BSD-3 licence)\",\"url\":\"https:\/\/github.com\/mamedev\/mame\/blob\/master\/src\/mame\/namco\/galaga.cpp\"},{\"name\":\"textfiles.com: galg.pin\",\"url\":\"http:\/\/textfiles.com\/games\/ARCADE\/galg.pin\"},{\"name\":\"textfiles.com: boscon.pin\",\"url\":\"http:\/\/textfiles.com\/games\/ARCADE\/boscon.pin\"}]},{\"id\":\"pacman\",\"name\":\"Midway Pac-Man e Galaxian (22\/44, alimentazione in alternata)||Midway Pac-Man and Galaxian (22\/44, AC powered)\",\"maker\":\"Namco \/ Midway\",\"years\":\"1979\u20131982\",\"conn\":\"Pettine 2\u00d722 con ingressi in corrente alternata||2\u00d722 edge with AC power inputs\",\"conf\":\"low\",\"games\":[\"Pac-Man\",\"Ms. Pac-Man\",\"Pac-Man Plus\",\"Galaxian*\"],\"gamesNote\":\"* I venditori di adattatori dicono che Galaxian e Pac-Man hanno pinout \u00abmolto simili\u00bb, non uguali.||* Adapter sellers say Galaxian and Pac-Man have \u00abvery similar\u00bb pinouts, not identical ones.\",\"intro\":\"La scheda Pac-Man di Midway non riceve +5 e +12 V in continua: prende tensioni alternate dal trasformatore del mobile e se le raddrizza e regola da sola. Per questo non basta un cablaggio passivo: si usa un adattatore alimentato che prende i +5\/+12 V dal JAMMA, oppure si modifica la scheda. La tabella qui sotto serve a riconoscere i pin; per l'alimentazione segui le istruzioni dell'adattatore.||Midway's Pac-Man board doesn't take +5 and +12 V DC: it gets AC from the cabinet transformer and rectifies and regulates it itself. A passive harness isn't enough: use a powered adapter that takes +5\/+12 V from JAMMA, or modify the board. The table below helps you identify the pins; for power follow the adapter's instructions.\",\"connectors\":[{\"name\":\"Pettine della scheda logica||Logic board edge\",\"type\":\"edge\",\"n\":22,\"numSide\":\"La fonte non indica il lato||The source doesn't name the side\",\"rows\":[[\"A\",\"Presa centrale 7 V~||7 V AC centre tap\",\"nc\",\"Corrente alternata: mai collegarla al JAMMA.||AC: never wire it to JAMMA.\",\"!\"],[\"1\",\"Presa centrale 7 V~||7 V AC centre tap\",\"nc\",\"\",\"!\"],[\"B\",\"Presa centrale 7 V~||7 V AC centre tap\",\"nc\",\"\",\"!\"],[\"2\",\"Presa centrale 7 V~||7 V AC centre tap\",\"nc\",\"\",\"!\"],[\"C\",\"7 V~ (AC)\",\"nc\",\"\",\"!\"],[\"3\",\"7 V~ (AC)\",\"nc\",\"\",\"!\"],[\"D\",\"7 V~ (AC)\",\"nc\",\"\",\"!\"],[\"4\",\"7 V~ (AC)\",\"nc\",\"\",\"!\"],[\"E\",\"\u2014\",\"nc\",\"\"],[\"5\",\"Moltiplicatore crediti||Credit multiplier\",\"nc\",\"\"],[\"F\",\"Altoparlante||Speaker\",\"10\",\"\"],[\"6\",\"Reset moltiplicatore||Multiplier reset\",\"nc\",\"\"],[\"H\",\"Altoparlante||Speaker\",\"L\",\"\"],[\"7\",\"\u2014\",\"nc\",\"\"],[\"J\",\"Moneta||Coin\",\"16\",\"\"],[\"8\",\"\u2014\",\"nc\",\"\"],[\"K\",\"Tilt\",\"S\",\"\"],[\"9\",\"Credito (service)||Credit (service)\",\"R\",\"\",\"?\"],[\"L\",\"Start 1P\",\"17\",\"\"],[\"10\",\"Start 2P\",\"U\",\"\"],[\"M\",\"1P \u2190\",\"20\",\"\"],[\"11\",\"1P \u2192\",\"21\",\"\"],[\"N\",\"1P \u2191\",\"18\",\"\"],[\"12\",\"\u2014\",\"nc\",\"\"],[\"P\",\"\u2014\",\"nc\",\"\"],[\"13\",\"\u2014\",\"nc\",\"\"],[\"R\",\"\u2014\",\"nc\",\"\"],[\"14\",\"1P \u2193\",\"19\",\"\"],[\"S\",\"Massa RGB||RGB GND\",\"14\",\"\"],[\"15\",\"Comune comandi||Control common\",\"27\",\"Di solito \u00e8 la massa: verifica con il tester.||Usually ground: check with a meter.\",\"?\"],[\"T\",\"Video R\",\"12\",\"\"],[\"16\",\"Video G\",\"N\",\"\"],[\"U\",\"Video B\",\"13\",\"\"],[\"17\",\"Sync (negativo)||Sync (negative)\",\"P\",\"\"],[\"V\",\"\u2014\",\"nc\",\"\"],[\"18\",\"+5 V (scheda moltiplicatore)||+5 V (multiplier board)\",\"nc\",\"\"],[\"W\",\"12 V~ (AC)\",\"nc\",\"\",\"!\"],[\"19\",\"12 V~ (AC)\",\"nc\",\"\",\"!\"],[\"X\",\"12 V~ (AC)\",\"nc\",\"\",\"!\"],[\"20\",\"12 V~ (AC)\",\"nc\",\"\",\"!\"],[\"Y\",\"Presa centrale 12 V~||12 V AC centre tap\",\"nc\",\"\",\"!\"],[\"21\",\"Presa centrale 12 V~||12 V AC centre tap\",\"nc\",\"\",\"!\"],[\"Z\",\"Presa centrale 12 V~||12 V AC centre tap\",\"nc\",\"\",\"!\"],[\"22\",\"Presa centrale 12 V~||12 V AC centre tap\",\"nc\",\"\",\"!\"]]}],\"extras\":[\"Adattatore alimentato (prende +5 e +12 V dal JAMMA e li porta ai punti giusti della scheda).||Powered adapter (takes +5 and +12 V from JAMMA and feeds them to the right points on the board).\",\"Su Pac-Man il giocatore 2 usa gli stessi comandi del giocatore 1 (mobile verticale).||On Pac-Man player 2 uses the same controls as player 1 (upright cabinet).\"],\"warn\":[\"Non collegare il +5 o il +12 V del JAMMA ai pin in alternata \u00aba occhio\u00bb: senza sapere dove finiscono dopo i raddrizzatori e i regolatori rischi di bruciare la scheda.||Don't wire JAMMA's +5 or +12 V to the AC pins by guesswork: without knowing where they go after the rectifiers and regulators you risk burning the board.\",\"Fonte unica e con i colori dei fili del mobile originale: controlla sullo schema Midway.||Single source, with the original cabinet's wire colours: check against the Midway schematic.\",\"I bootleg di Pac-Man e Galaxian hanno spesso pinout diversi: gli adattatori seri hanno ponticelli per le varianti.||Pac-Man and Galaxian bootlegs often have different pinouts: good adapters have jumpers for the variants.\"],\"adapters\":[{\"name\":\"Paradise Arcade Shop: Ms. Pac-Man\/Pac-Man to JAMMA Powered Adapter\",\"url\":\"https:\/\/paradisearcadeshop.com\/products\/ms-pacmanpacman-to-jamma-powered-adapter\"},{\"name\":\"Tindie (VGCables): Pac-Man JAMMA adapter board\",\"url\":\"https:\/\/www.tindie.com\/products\/vgcables\/pac-man-jamma-adapter-board\"}],\"sources\":[{\"name\":\"textfiles.com: pacman.pin (Tom Nezwek)\",\"url\":\"http:\/\/textfiles.com\/games\/ARCADE\/pacman.pin\"},{\"name\":\"Museum of the Game: Pac-Man\",\"url\":\"https:\/\/www.arcade-museum.com\/pinouts-game\/pac-man\"},{\"name\":\"Museum of the Game: Galaxian (versione modificata per la continua)||Museum of the Game: Galaxian (version modified for DC)\",\"url\":\"https:\/\/www.arcade-museum.com\/pinouts-game\/galaxian\"}]},{\"id\":\"williams\",\"name\":\"Williams 6809 (Defender, Robotron, Joust\u2026)||Williams 6809 (Defender, Robotron, Joust\u2026)\",\"maker\":\"Williams\",\"years\":\"1980\u20131983\",\"conn\":\"Connettori Molex separati su pi\u00f9 schede, nessun pettine||Separate Molex connectors on several boards, no edge\",\"conf\":\"mid\",\"games\":[\"Defender\",\"Stargate\",\"Robotron: 2084\",\"Joust\",\"Bubbles\",\"Sinistar\",\"Splat!\"],\"gamesNote\":\"Il pannello comandi (3J3) cambia da gioco a gioco: Robotron ha due joystick, Defender cinque pulsanti.||The control panel (3J3) changes from game to game: Robotron has two joysticks, Defender five buttons.\",\"intro\":\"Le schede Williams non hanno un pettine: ogni scheda (CPU\/video, ROM, interfaccia, audio) ha i suoi connettori Molex. L'adattamento al JAMMA si fa connettore per connettore. Alimentazione, video e porta delle monete sono uguali nei due file d'epoca consultati; il pannello comandi va preso dal manuale del gioco.||Williams boards have no edge: each board (CPU\/video, ROM, interface, sound) has its own Molex connectors. Adapting to JAMMA is done connector by connector. Power, video and coin door are the same in the two period files; the control panel must come from the game's manual.\",\"connectors\":[{\"name\":\"1J1: alimentazione CPU\/video||1J1: CPU\/video power\",\"type\":\"header\",\"n\":9,\"rows\":[[\"1\",\"\u2014\",\"nc\",\"\"],[\"2\",\"GND\",\"1,2,A,B\",\"\"],[\"3\",\"GND\",\"1,2,A,B\",\"\"],[\"4\",\"Chiave||Key\",\"nc\",\"\"],[\"5\",\"+12 V regolato||+12 V regulated\",\"6,F\",\"\"],[\"6\",\"\u2014\",\"nc\",\"\"],[\"7\",\"+5 V\",\"3,4,C,D\",\"\"],[\"8\",\"+12 V non regolato||+12 V unregulated\",\"6,F\",\"\"],[\"9\",\"\u22125 V\",\"5,E\",\"Obbligatorio.||Required.\",\"!\"]]},{\"name\":\"1J3: video||1J3: video\",\"type\":\"header\",\"n\":7,\"rows\":[[\"1\",\"Video R\",\"12\",\"\"],[\"2\",\"Video G\",\"N\",\"\"],[\"3\",\"Video B\",\"13\",\"\"],[\"4\",\"GND\",\"14\",\"\"],[\"5\",\"Sync verticale||Vertical sync\",\"P\",\"I sincronismi sono separati: vanno uniti (per esempio con una porta logica) se il monitor vuole il sincronismo composito.||Syncs are separate: combine them (e.g. with a logic gate) if the monitor wants composite sync.\",\"~\"],[\"6\",\"Sync orizzontale||Horizontal sync\",\"P\",\"\",\"~\"],[\"7\",\"\u2014\",\"nc\",\"\"]]},{\"name\":\"2J2: alimentazione scheda ROM||2J2: ROM board power\",\"type\":\"header\",\"n\":4,\"rows\":[[\"1\",\"GND\",\"27,28,e,f\",\"\"],[\"2\",\"\u2014\",\"nc\",\"\"],[\"3\",\"Chiave||Key\",\"nc\",\"\"],[\"4\",\"+5 V\",\"3,4,C,D\",\"\"]]},{\"name\":\"2J3: porta delle monete||2J3: coin door\",\"type\":\"header\",\"n\":10,\"rows\":[[\"1\",\"Auto su \/ manuale gi\u00f9||Auto up \/ manual down\",\"R\",\"Con il pulsante \u00abadvance\u00bb serve a entrare nei test e nelle impostazioni.||With \u00abadvance\u00bb it gets you into tests and settings.\"],[\"2\",\"Advance\",\"15\",\"\"],[\"3\",\"Moneta destra||Right coin\",\"T\",\"\"],[\"4\",\"Reset record||High score reset\",\"ext\",\"Un pulsante in pi\u00f9 (alcuni cablaggi usano il pin 26).||One extra button (some harnesses use pin 26).\"],[\"5\",\"Moneta sinistra||Left coin\",\"16\",\"\"],[\"6\",\"Moneta centrale||Centre coin\",\"nc\",\"\"],[\"7\",\"Tilt (slam)\",\"S\",\"\"],[\"8\",\"\u2014\",\"nc\",\"\"],[\"9\",\"Chiave||Key\",\"nc\",\"\"],[\"10\",\"\u2014\",\"nc\",\"\"]]},{\"name\":\"10J1: alimentazione scheda audio||10J1: sound board power\",\"type\":\"header\",\"n\":9,\"rows\":[[\"1\",\"\u2014\",\"nc\",\"\"],[\"2\",\"+12 V\",\"6,F\",\"\"],[\"3\",\"+5 V\",\"3,4,C,D\",\"\"],[\"4\",\"\u2014\",\"nc\",\"\"],[\"5\",\"GND\",\"27,28,e,f\",\"\"],[\"6\",\"\u2014\",\"nc\",\"\"],[\"7\",\"\u2014\",\"nc\",\"\"],[\"8\",\"\u221212 V (Stargate) o +12 V non regolato (Bubbles)||\u221212 V (Stargate) or +12 V unregulated (Bubbles)\",\"ext\",\"Le due fonti non concordano: controlla lo schema della tua scheda audio. Il JAMMA non ha il \u221212 V.||The two sources disagree: check your sound board's schematic. JAMMA has no \u221212 V.\",\"?\"],[\"9\",\"\u2014\",\"nc\",\"\"]]},{\"name\":\"10J2: altoparlante||10J2: speaker\",\"type\":\"header\",\"n\":4,\"rows\":[[\"1\",\"Uscita audio||Audio out\",\"10\",\"\"],[\"2\",\"\u2014\",\"nc\",\"\"],[\"3\",\"\u2014\",\"nc\",\"\"],[\"4\",\"GND\",\"L\",\"\"]]},{\"name\":\"1J2: protezione memoria||1J2: memory protect\",\"type\":\"header\",\"n\":4,\"rows\":[[\"1\",\"Protezione memoria (attiva bassa)||Memory protect (active low)\",\"ext\",\"Nel mobile originale lo chiude l'interruttore della porta: portalo a massa con un interruttore per poter salvare le impostazioni.||In the original cabinet the door switch closes it: tie it to ground through a switch to be able to save settings.\"],[\"2\",\"Chiave||Key\",\"nc\",\"\"],[\"3\",\"\u2014\",\"nc\",\"\"],[\"4\",\"\u2014\",\"nc\",\"\"]]}],\"extras\":[\"\u22125 V obbligatorio (1J1 pin 9).||\u22125 V required (1J1 pin 9).\",\"Sincronismi H e V separati: alcuni monitor li accettano, altrimenti servono uniti.||Separate H and V syncs: some monitors accept them, otherwise combine them.\",\"Joust: sinistra\/destra e \u00abflap\u00bb (B1). Robotron: joystick di movimento sul 1P e di sparo sul 2P. Defender: cinque pulsanti (sparo, spinta, bomba, iperspazio, inversione) pi\u00f9 su e gi\u00f9.||Joust: left\/right and \u00abflap\u00bb (B1). Robotron: move stick on 1P and fire stick on 2P. Defender: five buttons (fire, thrust, smart bomb, hyperspace, reverse) plus up and down.\"],\"warn\":[\"Le prime schede di Defender hanno il connettore video cablato in modo diverso dalle successive: controlla la revisione.||Early Defender boards wire the video connector differently from later ones: check your revision.\",\"Il pannello comandi va preso dal manuale: le tabelle d'epoca coprono solo Stargate e Bubbles.||Take the control panel from the manual: the period tables only cover Stargate and Bubbles.\"],\"adapters\":[],\"sources\":[{\"name\":\"textfiles.com: stargate.pin\",\"url\":\"http:\/\/textfiles.com\/games\/ARCADE\/stargate.pin\"},{\"name\":\"textfiles.com: bubbles.pin (Jonathan Deitch)\",\"url\":\"http:\/\/textfiles.com\/games\/ARCADE\/bubbles.pin\"},{\"name\":\"Museum of the Game: Joust \u2192 JAMMA\",\"url\":\"https:\/\/www.arcade-museum.com\/pinouts-game\/joust\"}]},{\"id\":\"mvs\",\"name\":\"Neo Geo MVS a pi\u00f9 slot (MV-2, MV-4, MV-6)||Multi-slot Neo Geo MVS (MV-2, MV-4, MV-6)\",\"maker\":\"SNK\",\"years\":\"1990\u20132004\",\"conn\":\"Pettine 2\u00d728 \u00abMVS pinout\u00bb, quasi JAMMA||2\u00d728 \u00abMVS pinout\u00bb edge, almost JAMMA\",\"conf\":\"high\",\"games\":[\"Neo Geo MV-2F\",\"Neo Geo MV-4F\",\"Neo Geo MV-6\",\"Neo Geo MV-2\",\"Neo Geo MV-4\",\"IGS PolyGame Master (PGM)\"],\"gamesNote\":\"Le schede MVS a uno slot (MV-1\u2026) sono JAMMA normali: non servono adattatori. Il PGM di IGS usa lo stesso pinout MVS (Arcade Otaku).||Single-slot MVS boards (MV-1\u2026) are plain JAMMA: no adapter needed. IGS's PGM uses the same MVS pinout (Arcade Otaku).\",\"intro\":\"Le schede MVS a pi\u00f9 slot sono quasi JAMMA ma con audio stereo sui pin dell'altoparlante, un quarto pulsante, i tasti per cambiare gioco e due gettoniere in pi\u00f9. Qui sotto ci sono solo i pin diversi dal JAMMA: tutti gli altri sono uguali (alimentazione, video, comandi, pulsanti 1-3).||Multi-slot MVS boards are almost JAMMA but with stereo audio on the speaker pins, a fourth button, game-select buttons and two extra coin slots. Below are only the pins that differ from JAMMA: all the others are the same (power, video, controls, buttons 1-3).\",\"connectors\":[{\"name\":\"Pin diversi dal JAMMA||Pins that differ from JAMMA\",\"type\":\"edge\",\"n\":28,\"numSide\":\"Numeri = lato componenti, lettere = lato saldature||Numbers = parts side, letters = solder side\",\"only\":true,\"rows\":[[\"5\",\"\u2014\",\"nc\",\"Il \u22125 V non serve.||\u22125 V not needed.\"],[\"E\",\"\u2014\",\"nc\",\"\"],[\"10\",\"Altoparlante destro||Right speaker\",\"10\",\"Uscita riferita a massa: va su un solo altoparlante con il negativo a massa.||Ground-referenced output: drive one speaker with its negative to ground.\",\"~\"],[\"L\",\"Altoparlante sinistro||Left speaker\",\"nc\",\"Nel JAMMA L \u00e8 il \u00ab\u2212\u00bb dell'altoparlante: non collegarlo all'uscita sinistra. Usa un solo canale o un adattatore stereo\/mono.||In JAMMA L is the speaker \u00ab\u2212\u00bb: don't tie it to the left output. Use one channel or a stereo\/mono adapter.\",\"!\"],[\"11\",\"Audio mono (pre-amp)\",\"nc\",\"\"],[\"M\",\"Test\",\"15\",\"Nel JAMMA il Test \u00e8 sul 15 e M \u00e8 la massa audio.||In JAMMA Test is on 15 and M is audio ground.\",\"!\"],[\"15\",\"Moneta 3 (1P)||Coin 3 (1P)\",\"nc\",\"Nel JAMMA il 15 \u00e8 il Test.||In JAMMA 15 is Test.\",\"!\"],[\"S\",\"Moneta 4 (2P)||Coin 4 (2P)\",\"nc\",\"Nel JAMMA S \u00e8 il tilt.||In JAMMA S is tilt.\"],[\"25\",\"1P D (B4)\",\"25\",\"Collegalo se il pannello ha il quarto pulsante.||Wire it if the panel has a fourth button.\"],[\"c\",\"2P D (B4)\",\"c\",\"\"],[\"26\",\"Select su||Select up\",\"ext\",\"Pulsante in pi\u00f9 per cambiare gioco.||Extra button to change game.\"],[\"d\",\"Select gi\u00f9||Select down\",\"ext\",\"\"]]}],\"extras\":[\"Quarto pulsante per giocatore (25\/c) e pulsanti di selezione del gioco (26\/d).||A fourth button per player (25\/c) and game-select buttons (26\/d).\",\"Per lo stereo: due altoparlanti con il negativo a massa, oppure un adattatore con deviatore mono\/stereo.||For stereo: two speakers with their negatives to ground, or an adapter with a mono\/stereo switch.\"],\"warn\":[\"Al contrario \u00e8 peggio: una scheda JAMMA in un mobile cablato MVS ha l'amplificatore a ponte con un'uscita a massa, e l'amplificatore audio si brucia in pochi minuti.||The other way round is worse: a JAMMA board in an MVS-wired cabinet has its bridge amplifier with one output grounded, and the audio amp burns out within minutes.\",\"Molti cablaggi usano connettori a 56 contatti senza chiave: inserito al contrario, il connettore brucia il chip degli ingressi (NEO-C1). Monta la chiave.||Many harnesses use unkeyed 56-contact connectors: plugged in backwards, they fry the input chip (NEO-C1). Fit the key.\"],\"adapters\":[{\"name\":\"Arcade Controls: discussione sugli adattatori JNX MVS \u2194 JAMMA con deviatore mono\/stereo||Arcade Controls: thread on JNX MVS \u2194 JAMMA adapters with a mono\/stereo switch\",\"url\":\"https:\/\/forum.arcadecontrols.com\/index.php\/topic,145439.0.html\"}],\"sources\":[{\"name\":\"NeoGeo Development Wiki: JAMMA connector pinout (pubblico dominio)||NeoGeo Development Wiki: JAMMA connector pinout (public domain)\",\"url\":\"https:\/\/wiki.neogeodev.org\/index.php\/JAMMA_connector_pinout\"},{\"name\":\"Arcade Otaku Wiki: MVS Pinout\",\"url\":\"https:\/\/wiki.arcadeotaku.com\/w\/MVS_Pinout\"}]},{\"id\":\"cps2kick\",\"name\":\"Capcom CPS1, CPS2 e CPS3: kick harness (pulsanti 4-6)||Capcom CPS1, CPS2 and CPS3: kick harness (buttons 4-6)\",\"maker\":\"Capcom\",\"years\":\"1988\u20131999\",\"conn\":\"Hirose DF1B a 34 poli (CPS2\/CPS3), JST a 10 poli (CPS1)||34-pin Hirose DF1B (CPS2\/CPS3), 10-pin JST (CPS1)\",\"conf\":\"high\",\"games\":[\"Street Fighter II (CPS1)\",\"Street Fighter Alpha\",\"Super Street Fighter II Turbo\",\"Darkstalkers\",\"Marvel vs. Capcom\",\"X-Men: Children of the Atom\",\"Street Fighter III (CPS3)\",\"Dungeons & Dragons: Tower of Doom\",\"Alien vs. Predator\",\"Saturday Night Slam Masters (CPS1)\"],\"gamesNote\":\"\",\"intro\":\"Le schede CPS sono JAMMA, ma i giochi a sei pulsanti hanno i calci (pulsanti 4, 5 e 6) su un connettore a parte, il \u00abkick harness\u00bb. Lo stesso connettore serve per il terzo e quarto giocatore nei giochi a quattro giocatori.||CPS boards are JAMMA, but six-button games put the kicks (buttons 4, 5 and 6) on a separate connector, the \u00abkick harness\u00bb. The same connector carries players 3 and 4 in four-player games.\",\"connectors\":[{\"name\":\"CPS2\/CPS3, giochi a 6 pulsanti (34 poli)||CPS2\/CPS3, 6-button games (34-pin)\",\"type\":\"header\",\"n\":34,\"cols\":2,\"rows\":[[\"1\",\"GND\",\"27,28\",\"\"],[\"2\",\"GND\",\"e,f\",\"\"],[\"5\",\"+12 V (non serve)||+12 V (not needed)\",\"nc\",\"\"],[\"6\",\"+12 V (non serve)||+12 V (not needed)\",\"nc\",\"\"],[\"9\",\"2P B6 (calcio forte)||2P B6 (heavy kick)\",\"ext\",\"\"],[\"15\",\"1P B6 (calcio forte)||1P B6 (heavy kick)\",\"ext\",\"\"],[\"17\",\"1P B5 (calcio medio)||1P B5 (medium kick)\",\"ext\",\"\"],[\"19\",\"1P B4 (calcio debole)||1P B4 (light kick)\",\"ext\",\"\"],[\"21\",\"2P B4 (calcio debole)||2P B4 (light kick)\",\"ext\",\"\"],[\"23\",\"2P B5 (calcio medio)||2P B5 (medium kick)\",\"ext\",\"\"],[\"33\",\"GND (comune 1P)||GND (1P common)\",\"27,28\",\"\"],[\"34\",\"GND (comune 2P)||GND (2P common)\",\"e,f\",\"\"]]},{\"name\":\"CPS2, giocatori 3 e 4 (34 poli)||CPS2, players 3 and 4 (34-pin)\",\"type\":\"header\",\"n\":34,\"cols\":2,\"rows\":[[\"1\",\"GND\",\"27,28\",\"\"],[\"2\",\"GND\",\"e,f\",\"\"],[\"7\",\"Blocco monete 3P||3P coin lockout\",\"nc\",\"\"],[\"8\",\"Blocco monete 4P||4P coin lockout\",\"nc\",\"\"],[\"9\",\"Moneta 3P||3P coin\",\"ext\",\"\"],[\"10\",\"Moneta 4P||4P coin\",\"ext\",\"\"],[\"11\",\"Start 3P\",\"ext\",\"\"],[\"12\",\"Start 4P\",\"ext\",\"\"],[\"13\",\"3P \u2191\",\"ext\",\"\"],[\"14\",\"4P \u2191\",\"ext\",\"\"],[\"15\",\"3P \u2193\",\"ext\",\"\"],[\"16\",\"4P \u2193\",\"ext\",\"\"],[\"17\",\"3P \u2190\",\"ext\",\"\"],[\"18\",\"4P \u2190\",\"ext\",\"\"],[\"19\",\"3P \u2192\",\"ext\",\"\"],[\"20\",\"4P \u2192\",\"ext\",\"\"],[\"21\",\"3P B1\",\"ext\",\"\"],[\"22\",\"4P B1\",\"ext\",\"\"],[\"23\",\"3P B2\",\"ext\",\"\"],[\"24\",\"4P B2\",\"ext\",\"\"],[\"25\",\"3P B3\",\"ext\",\"\"],[\"26\",\"4P B3\",\"ext\",\"\"],[\"27\",\"3P B4\",\"ext\",\"\"],[\"28\",\"4P B4\",\"ext\",\"\"],[\"29\",\"Volume +\",\"ext\",\"\"],[\"30\",\"Volume \u2212\",\"ext\",\"\"],[\"31\",\"Massa volume||Volume GND\",\"ext\",\"\"],[\"33\",\"GND 3P\",\"27\",\"\"],[\"34\",\"GND 4P\",\"e\",\"\"]]},{\"name\":\"CPS1, giochi a 6 pulsanti (10 poli)||CPS1, 6-button games (10-pin)\",\"type\":\"header\",\"n\":10,\"rows\":[[\"1\",\"GND\",\"27,28\",\"\"],[\"2\",\"GND\",\"e,f\",\"\"],[\"3\",\"1P B4\",\"ext\",\"\"],[\"4\",\"1P B5\",\"ext\",\"\"],[\"5\",\"1P B6\",\"ext\",\"\"],[\"6\",\"\u2014\",\"nc\",\"\"],[\"7\",\"2P B4\",\"ext\",\"\"],[\"8\",\"2P B5\",\"ext\",\"\"],[\"9\",\"2P B6\",\"ext\",\"\"],[\"10\",\"\u2014\",\"nc\",\"\"]]}],\"extras\":[\"Tre pulsanti in pi\u00f9 per giocatore, cablati a parte o con un adattatore che li porta sui pin 25\/c e 26\/d.||Three extra buttons per player, wired separately or through an adapter that routes them to pins 25\/c and 26\/d.\",\"Connettore CPS2\/CPS3: Hirose DF1B-34DS-2.5RC con contatti DF1B-2022SC. CPS1: JST H10P-SHF-AA con contatti SHF-001T-0.8BS.||CPS2\/CPS3 connector: Hirose DF1B-34DS-2.5RC with DF1B-2022SC contacts. CPS1: JST H10P-SHF-AA with SHF-001T-0.8BS contacts.\"],\"warn\":[\"In Dungeons & Dragons il quarto pulsante dei giocatori 1 e 2 \u00e8 sui pin JAMMA 25 e c, non sul connettore kick.||In Dungeons & Dragons the fourth button for players 1 and 2 is on JAMMA pins 25 and c, not on the kick connector.\",\"I mobili che usano i pin 25\/c e 26\/d per altro (per esempio MVS) non vanno bene con gli adattatori che spostano l\u00ec i calci.||Cabinets that use pins 25\/c and 26\/d for something else (e.g. MVS) don't suit adapters that move the kicks there.\"],\"adapters\":[{\"name\":\"ArcadeForge: JAMMA adapter for Capcom CPS2 kick harness\",\"url\":\"https:\/\/www.arcadexpress.com\/en\/jamma\/425-adaptador-jamma-helper-6-botones-accion.html\"},{\"name\":\"MiSTer Addons: Sega Astro City CPS-II kick harness\",\"url\":\"https:\/\/misteraddons.com\/products\/sega-candy-cabinet-cps-ii-kick-harness\"}],\"sources\":[{\"name\":\"Arcade Otaku Wiki: Kick Harness\",\"url\":\"https:\/\/wiki.arcadeotaku.com\/w\/Kick_Harness\"},{\"name\":\"Arcade Otaku Wiki: CPS1, CPS2 & CPS3 Connectors\",\"url\":\"https:\/\/wiki.arcadeotaku.com\/w\/CPS1,_CPS2_%26_CPS3_Connectors\"},{\"name\":\"Focus Attack: CPS2\/CPS3 Kick Harness Plug & Pinout\",\"url\":\"https:\/\/support.focusattack.com\/hc\/en-us\/articles\/360023785892-CPS2-CPS3-Kick-Harness-Plug-Pinout\"}]},{\"id\":\"konamix\",\"name\":\"Konami JAMMA anni '80-'90: connettori in pi\u00f9||Late-'80s\/'90s Konami JAMMA: extra connectors\",\"maker\":\"Konami\",\"years\":\"1986\u20131998\",\"conn\":\"JAMMA + connettori JST NH (stereo, comandi extra, kick)||JAMMA + JST NH connectors (stereo, extra controls, kick)\",\"conf\":\"mid\",\"games\":[\"Gradius II\",\"Salamander\",\"Life Force\",\"Parodius\",\"Teenage Mutant Ninja Turtles\",\"TMNT: Turtles in Time\",\"The Simpsons\",\"X-Men\",\"Vendetta\",\"Bucky O'Hare\",\"Metamorphic Force\",\"G.I. Joe\",\"Crime Fighters\",\"Mystic Warriors\",\"Sexy Parodius\",\"Dragoon Might\"],\"gamesNote\":\"\",\"intro\":\"Dal 1986 le schede Konami sono JAMMA, ma l'audio stereo e i giocatori 3 e 4 escono da connettori JST a parte. Il pinout \u00e8 stato costante fino al 1998.||From 1986 Konami boards are JAMMA, but stereo audio and players 3 and 4 come out of separate JST connectors. The pinout stayed the same until 1998.\",\"connectors\":[{\"name\":\"Audio stereo (JST NH a 4 poli)||Stereo audio (4-pin JST NH)\",\"type\":\"header\",\"n\":4,\"rows\":[[\"1\",\"Altoparlante destro +||Right speaker +\",\"ext\",\"Su Salamander\/Life Force destro e sinistro sono invertiti.||On Salamander\/Life Force right and left are swapped.\"],[\"2\",\"Altoparlante destro \u2212||Right speaker \u2212\",\"ext\",\"\"],[\"3\",\"Altoparlante sinistro \u2212||Left speaker \u2212\",\"ext\",\"\"],[\"4\",\"Altoparlante sinistro +||Left speaker +\",\"ext\",\"\"]]},{\"name\":\"Comandi extra 3P\/4P (JST NH a 15 poli)||Extra controls 3P\/4P (15-pin JST NH)\",\"type\":\"header\",\"n\":15,\"rows\":[[\"1\",\"Moneta||Coin\",\"ext\",\"\"],[\"2\",\"\u2014\",\"nc\",\"\"],[\"3\",\"\u2190\",\"ext\",\"\"],[\"4\",\"\u2192\",\"ext\",\"\"],[\"5\",\"\u2191\",\"ext\",\"\"],[\"6\",\"\u2193\",\"ext\",\"\"],[\"7\",\"B1\",\"ext\",\"\"],[\"8\",\"B2\",\"ext\",\"\"],[\"9\",\"B3 (X-Men, Bucky O'Hare)\",\"ext\",\"\"],[\"10\",\"Start (solo alcuni giochi)||Start (some games only)\",\"ext\",\"\"],[\"11\",\"\u2014\",\"nc\",\"\"],[\"12\",\"\u2014\",\"nc\",\"\"],[\"13\",\"\u2014\",\"nc\",\"\"],[\"14\",\"\u2014\",\"nc\",\"\"],[\"15\",\"GND\",\"27,28\",\"\"]]},{\"name\":\"Kick GX (JST NH a 15 poli, Dragoon Might)||GX kick (15-pin JST NH, Dragoon Might)\",\"type\":\"header\",\"n\":15,\"rows\":[[\"1\",\"\u2014\",\"nc\",\"\"],[\"2\",\"\u2014\",\"nc\",\"\"],[\"3\",\"2P B4\",\"ext\",\"\"],[\"4\",\"2P B5\",\"ext\",\"\"],[\"5\",\"2P B6\",\"ext\",\"\"],[\"6\",\"\u2014\",\"nc\",\"\"],[\"7\",\"1P B4\",\"ext\",\"\"],[\"8\",\"1P B5\",\"ext\",\"\"],[\"9\",\"1P B6\",\"ext\",\"\"],[\"10\",\"\u2014\",\"nc\",\"\"],[\"11\",\"\u2014\",\"nc\",\"\"],[\"12\",\"\u2014\",\"nc\",\"\"],[\"13\",\"\u2014\",\"nc\",\"\"],[\"14\",\"GND\",\"27\",\"\"],[\"15\",\"GND\",\"e\",\"\"]]}],\"extras\":[\"Per lo stereo sposta il ponticello MONO\/STEREO della scheda (Salamander, Gradius II, Parodius) o il DIP switch sulle schede GX.||For stereo move the board's MONO\/STEREO jumper (Salamander, Gradius II, Parodius) or the DIP switch on GX boards.\",\"Spina JST H4P-SHF-AA con contatti BHF-001T-0.8BS per il connettore audio.||JST H4P-SHF-AA plug with BHF-001T-0.8BS contacts for the audio connector.\"],\"warn\":[\"Il connettore del ponticello MONO\/STEREO \u00e8 uguale a quello dell'uscita audio: non collegarci gli altoparlanti.||The MONO\/STEREO jumper connector is the same as the audio output's: don't wire speakers to it.\",\"Con l'uscita stereo attiva il JAMMA spesso resta muto: scegli uno dei due modi.||With stereo output on, JAMMA audio is often silent: pick one mode.\"],\"adapters\":[],\"sources\":[{\"name\":\"Arcade Otaku Wiki: Konami Wiring\",\"url\":\"https:\/\/wiki.arcadeotaku.com\/w\/Konami_Wiring\"},{\"name\":\"GameStone: stereo output from Konami games\",\"url\":\"https:\/\/www.gamestone.co.uk\/gsrcade\/arcade_information_arcade_boards.php\"}]},{\"id\":\"jvs\",\"name\":\"JVS (JAMMA Video Standard)||JVS (JAMMA Video Standard)\",\"maker\":\"Sega, Namco, Taito, Capcom\u2026\",\"years\":\"1996\u2013oggi||1996\u2013today\",\"conn\":\"VGA HD-15 + RCA + alimentazione JST VL + porta seriale RS-485 su connettori USB||VGA HD-15 + RCA + JST VL power + RS-485 serial on USB connectors\",\"conf\":\"info\",\"games\":[\"Sega NAOMI\",\"Sega NAOMI 2\",\"Sega Chihiro\",\"Triforce\",\"Sega Lindbergh\",\"Taito Type X\",\"Namco System 246\/256\",\"Sega RingEdge\"],\"gamesNote\":\"\",\"intro\":\"Il JVS non \u00e8 un pinout da adattare filo per filo: i comandi passano da una scheda I\/O che parla con la scheda di gioco su un bus seriale. I connettori sono USB solo nella forma: i segnali e il protocollo non c'entrano con l'USB. Per usare una scheda JVS in un mobile JAMMA serve un convertitore attivo JVS \u2192 JAMMA.||JVS isn't a pinout to adapt wire by wire: controls go through an I\/O board that talks to the game board over a serial bus. The connectors are USB in shape only: signals and protocol have nothing to do with USB. To run a JVS board in a JAMMA cabinet you need an active JVS \u2192 JAMMA converter.\",\"connectors\":[],\"extras\":[\"Convertitore I\/O: Capcom \u00abNAOMI Converter\u00bb (non chiede alimentatore n\u00e9 amplificatore a parte), Sega 838-13683 (chiede alimentatore e amplificatore), schede Namco\/Taito, oppure soluzioni aperte come OpenJVS.||I\/O converter: Capcom \u00abNAOMI Converter\u00bb (needs no separate supply or amp), Sega 838-13683 (needs a supply and an amp), Namco\/Taito boards, or open solutions such as OpenJVS.\",\"Video a 31 kHz su molti giochi: il monitor JAMMA a 15 kHz spesso non basta.||31 kHz video on many games: a 15 kHz JAMMA monitor often isn't enough.\",\"La scheda Sega 838-13683 porta i pulsanti 6-9 su un connettore JST NH a 14 poli (CN3, ponticello JP1 in posizione A).||The Sega 838-13683 board brings buttons 6-9 out on a 14-pin JST NH connector (CN3, jumper JP1 in position A).\"],\"warn\":[\"Non collegare mai una porta JVS a un PC o a un caricatore USB: i livelli sono diversi.||Never plug a JVS port into a PC or a USB charger: the levels are different.\",\"Alcune combinazioni scheda\/I\/O non funzionano: controlla le tabelle di compatibilit\u00e0 prima di comprare.||Some board\/I-O combinations don't work: check the compatibility tables before buying.\"],\"adapters\":[{\"name\":\"OpenJVS (progetto aperto, GitHub)||OpenJVS (open project, GitHub)\",\"url\":\"https:\/\/github.com\/MickySmoke\/OpenJVS\"}],\"sources\":[{\"name\":\"Arcade Otaku Wiki: JVS (schede I\/O e pinout)||Arcade Otaku Wiki: JVS (I\/O boards and pinouts)\",\"url\":\"https:\/\/wiki.arcadeotaku.com\/w\/JVS\"},{\"name\":\"Sega-Naomi.eu: System Specs\",\"url\":\"https:\/\/www.sega-naomi.eu\/?p=95\"}]},{\"id\":\"deco\",\"name\":\"Data East DECO Cassette System||Data East DECO Cassette System\",\"maker\":\"Data East\",\"years\":\"1980\u20131985\",\"conn\":\"Pettine proprietario; pinout nel manuale di servizio||Proprietary edge; pinout in the service manual\",\"conf\":\"info\",\"games\":[\"BurgerTime\",\"Bump 'n' Jump\",\"Lock 'n' Chase\",\"Super Astro Fighter\",\"Pro Golf\",\"Tornado\",\"Mission-X\",\"Treasure Island\",\"Explorer\",\"Lucky Poker\",\"Fishing\",\"Highway Chase\"],\"gamesNote\":\"\",\"intro\":\"Il sistema a cassetta Data East carica i giochi da un nastro. Non abbiamo trovato due fonti pubbliche concordi sul pinout: nel database del Museum of the Game la classe non ha dati, e chi l'ha cablato segnala che le tabelle video del manuale sono al contrario. Per questo non pubblichiamo una tabella: usa il manuale di servizio o un adattatore in commercio.||The Data East cassette system loads games from tape. We didn't find two matching public sources for its pinout: in the Museum of the Game database the class has no data, and people who wired it report that the manual's video tables are reversed. So we don't publish a table: use the service manual or a commercial adapter.\",\"connectors\":[],\"extras\":[\"Il lettore di cassette e la sua alimentazione vanno cablati anche loro.||The tape deck and its power must be wired too.\"],\"warn\":[\"Secondo chi l'ha cablato, il pinout video del manuale va letto al contrario: misura prima di collegare.||According to people who wired it, the manual's video pinout must be read reversed: measure before wiring.\",\"Gli adattatori DECO \u2192 JAMMA vanno in un solo verso: controlla di non comprare quello JAMMA \u2192 DECO.||DECO \u2192 JAMMA adapters go one way only: make sure you don't buy the JAMMA \u2192 DECO one.\"],\"adapters\":[{\"name\":\"PCB Junkie (eBay): DECO Cassette System to JAMMA Adapter\",\"url\":\"https:\/\/www.ebay.com\/str\/pcbjunkiedotnet\"}],\"sources\":[{\"name\":\"Museum of the Game: Data East Cassette (classe senza dati)||Museum of the Game: Data East Cassette (class without data)\",\"url\":\"https:\/\/www.arcade-museum.com\/pinouts-class\/Data_East_Cassette\"},{\"name\":\"Museum of the Game: DECO Cassette System\",\"url\":\"https:\/\/www.arcade-museum.com\/Videogame\/deco-cassette-system\"}]},{\"id\":\"vector\",\"name\":\"Giochi vettoriali (Atari, Cinematronics, Sega)||Vector games (Atari, Cinematronics, Sega)\",\"maker\":\"Atari\",\"years\":\"1979\u20131985\",\"conn\":\"Uscite X\/Y per monitor vettoriale||X\/Y outputs for a vector monitor\",\"conf\":\"info\",\"games\":[\"Asteroids\",\"Asteroids Deluxe\",\"Tempest\",\"Battlezone\",\"Gravitar\",\"Black Widow\",\"Star Wars\",\"Space Duel\",\"Major Havoc\"],\"gamesNote\":\"\",\"intro\":\"I giochi vettoriali non disegnano righe ma segmenti: le schede escono con le deflessioni X e Y e la luminosit\u00e0, non con RGB e sincronismo. Un monitor JAMMA a scansione non li pu\u00f2 mostrare, quindi non si adattano con un cablaggio. Servono un monitor vettoriale o un convertitore vettoriale \u2192 raster.||Vector games don't draw scanlines but segments: the boards output X and Y deflection and brightness, not RGB and sync. A raster JAMMA monitor can't show them, so they can't be adapted with a harness. You need a vector monitor or a vector-to-raster converter.\",\"connectors\":[],\"extras\":[\"Per i comandi e le monete i file d'epoca (Tempest, Asteroids) sono utili, ma il video resta il problema.||For controls and coins the period files (Tempest, Asteroids) help, but video remains the problem.\"],\"warn\":[\"Non collegare mai le uscite X\/Y al monitor JAMMA.||Never wire X\/Y outputs to the JAMMA monitor.\"],\"adapters\":[],\"sources\":[{\"name\":\"textfiles.com: tempest.pin\",\"url\":\"http:\/\/textfiles.com\/games\/ARCADE\/tempest.pin\"},{\"name\":\"textfiles.com: aroid.pin (Asteroids)\",\"url\":\"http:\/\/textfiles.com\/games\/ARCADE\/aroid.pin\"}]}]}<\/script>\n<script>\n\/* RetroFixer \u00b7 Schede arcade non JAMMA \u00b7 ricerca, pinout e adattamento *\/\n(function () {\n'use strict';\nvar root = document.getElementById('rfnj');\nif (!root) return;\nvar EN = \/^en\/i.test(document.documentElement.lang || '');\nif (EN) root.classList.add('en');\nfunction $(id) { return document.getElementById(id); }\nfunction L(s) { if (s == null) return ''; var i = s.indexOf('||'); return i < 0 ? s : (EN ? s.slice(i + 2) : s.slice(0, i)); }\nfunction esc(s) { return String(s).replace(\/&\/g, '&amp;').replace(\/<\/g, '&lt;').replace(\/>\/g, '&gt;').replace(\/\"\/g, '&quot;'); }\nfunction T(it, en) { return EN ? en : it; }\n\nvar DATA;\ntry { DATA = JSON.parse($('nj-data').textContent); } catch (e) { return; }\nvar FAM = DATA.families;\nvar JROWS = DATA.jamma.rows;\nvar JSIG = {};\nJROWS.forEach(function (r) { JSIG[r[0]] = r[1]; });\n\nvar LETTERS = 'ABCDEFHJKLMNPRSTUVWXYZabcdef'.split('');\n\n\/* ---------- categorie dei segnali (colori) ---------- *\/\nvar CAT = [\n  ['ac', \/7 V~|12 V~|\\(AC\\)|alternata\/i, '#ff4fd8', 'Corrente alternata||AC'],\n  ['key', \/^Chiave|^Key\/i, '#0b0920', 'Chiave||Key'],\n  ['gnd', \/GND|Massa|comune 1P|comune 2P\/i, '#77779a', 'Massa||Ground'],\n  ['p5', \/\\+5 V\/, '#f94144', '+5 V'],\n  ['p12', \/\\+12 V|\\+24 V\/, '#f8961e', '+12 V \/ +24 V'],\n  ['neg', \/\u22125 V|\u221212 V\/, '#3f8cff', '\u22125 V \/ \u221212 V'],\n  ['vr', \/Video R\/, '#ff6b6b', 'Video R'],\n  ['vg', \/Video G\/, '#5ad15f', 'Video G'],\n  ['vb', \/Video B\/, '#4f7dff', 'Video B'],\n  ['sync', \/Sync\/i, '#e8e8e8', 'Sync'],\n  ['aud', \/Altoparlante|Speaker|Audio|Volume\/i, '#e0398a', 'Audio'],\n  ['coin', \/Moneta|Coin|Contamonete|Service|Test|Tilt|Blocco|Advance|Credito|Lampada|Reset|Protezione|Auto su|Moltiplicatore\/i, '#ffd23f', 'Monete e servizio||Coins and service'],\n  ['ctl', \/Start|\u2191|\u2193|\u2190|\u2192|B\\d|Select|\\bA$|\\bB$|salto|sparo\/i, '#3fd8ff', 'Comandi||Controls'],\n  ['nc', \/^\u2014$\/, '#26224d', 'Non usato||Unused']\n];\nfunction cat(sig) {\n  var s = sig || '';\n  for (var i = 0; i < CAT.length; i++) if (CAT[ i][1].test(s)) return CAT[ i];\n  return ['oth', null, '#9b8cff', 'Altro||Other'];\n}\n\n\/* ---------- SVG ---------- *\/\nfunction edgeOrder(n) {\n  var nums = [], lets = [];\n  for (var i = 0; i < n; i++) { nums.push(String(i + 1)); lets.push(LETTERS[ i]); }\n  return { nums: nums, lets: lets };\n}\nfunction padSvg(x, y, w, h, pin, sig, extraCls) {\n  var c = cat(sig), key = c[0] === 'key';\n  var t = esc(pin + ' \u00b7 ' + L(sig || '\u2014'));\n  return '<g class=\"pad' + (extraCls || '') + '\" data-pin=\"' + esc(pin) + '\"><title>' + t + '<\/title>' +\n    (key ? '<rect x=\"' + x + '\" y=\"' + y + '\" width=\"' + w + '\" height=\"' + h + '\" rx=\"2\" fill=\"#0b0920\" stroke-dasharray=\"3 2\"\/>'\n         : '<rect x=\"' + x + '\" y=\"' + y + '\" width=\"' + w + '\" height=\"' + h + '\" rx=\"2\" fill=\"' + c[2] + '\"\/>') + '<\/g>';\n}\nfunction edgeSvg(n, sigOf, opts) {\n  opts = opts || {};\n  var o = edgeOrder(n), P = 25, W = 19, H = 30, X0 = 44, top = 18;\n  var w = X0 + n * P + 10, h = top + H * 2 + 44;\n  var s = '<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 ' + w + ' ' + h + '\" width=\"' + w + '\" height=\"' + h + '\" role=\"img\">';\n  s += '<rect class=\"pcb\" x=\"' + (X0 - 12) + '\" y=\"' + (top - 4) + '\" width=\"' + (n * P + 18) + '\" height=\"' + (H * 2 + 26) + '\" rx=\"6\"\/>';\n  s += '<text x=\"2\" y=\"' + (top + H \/ 2 + 4) + '\">' + esc(opts.topLabel || '1\u2013' + n) + '<\/text>';\n  s += '<text x=\"2\" y=\"' + (top + H + 18 + H \/ 2 + 4) + '\">' + esc(opts.botLabel || 'A\u2013') + '<\/text>';\n  for (var i = 0; i < n; i++) {\n    var x = X0 + i * P;\n    var a = o.nums[ i], b = o.lets[ i];\n    var sa = sigOf(a), sb = sigOf(b);\n    s += padSvg(x, top, W, H, a, sa, sa == null ? ' dim' : '');\n    s += '<text class=\"pl\" x=\"' + (x + W \/ 2) + '\" y=\"' + (top - 6 + 0) + '\" text-anchor=\"middle\">' + a + '<\/text>';\n    s += padSvg(x, top + H + 18, W, H, b, sb, sb == null ? ' dim' : '');\n    s += '<text class=\"pl\" x=\"' + (x + W \/ 2) + '\" y=\"' + (top + H * 2 + 18 + 14) + '\" text-anchor=\"middle\">' + b + '<\/text>';\n  }\n  return s + '<\/svg>';\n}\nfunction headerSvg(n, cols, sigOf) {\n  var P = 26, W = 20, top = 16;\n  var per = cols === 2 ? Math.ceil(n \/ 2) : n, rowsN = cols === 2 ? 2 : 1;\n  var w = 14 + per * P, h = top + rowsN * (W + 18) + 6;\n  var s = '<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 ' + w + ' ' + h + '\" width=\"' + w + '\" height=\"' + h + '\" role=\"img\">';\n  s += '<rect class=\"hdr\" x=\"4\" y=\"' + (top - 4) + '\" width=\"' + (per * P + 6) + '\" height=\"' + (rowsN * (W + 18) - 6) + '\" rx=\"4\"\/>';\n  for (var i = 1; i <= n; i++) {\n    var col, row;\n    if (cols === 2) { col = Math.floor((i - 1) \/ 2); row = (i - 1) % 2; } else { col = i - 1; row = 0; }\n    var x = 8 + col * P, y = top + row * (W + 18);\n    var sg = sigOf(String(i));\n    s += padSvg(x, y, W, W, String(i), sg, sg == null ? ' dim' : '');\n    s += '<text class=\"pl\" x=\"' + (x + W \/ 2) + '\" y=\"' + (y + W + 12) + '\" text-anchor=\"middle\">' + i + '<\/text>';\n  }\n  return s + '<\/svg>';\n}\n\n\/* ---------- riferimento JAMMA ---------- *\/\nfunction jsig(p) { return JSIG[ p]; }\nfunction renderJamma() {\n  $('nj-jsvg').innerHTML = edgeSvg(28, jsig, { topLabel: T('Comp.', 'Parts'), botLabel: T('Sald.', 'Solder') });\n  var seen = {}, leg = '';\n  JROWS.forEach(function (r) { var c = cat(r[1]); if (!seen[c[0]] && c[0] !== 'key') { seen[c[0]] = 1; leg += '<span><i class=\"dot\" style=\"background:' + c[2] + '\"><\/i>' + esc(L(c[3])) + '<\/span>'; } });\n  $('nj-leg').innerHTML = leg;\n  var h = '<thead><tr><th>' + T('Lato saldature', 'Solder side') + '<\/th><th>' + T('Pin', 'Pin') + '<\/th><th>' + T('Pin', 'Pin') + '<\/th><th>' + T('Lato componenti', 'Parts side') + '<\/th><\/tr><\/thead><tbody>';\n  for (var i = 0; i < 28; i++) {\n    var a = String(i + 1), b = LETTERS[ i];\n    h += '<tr><td style=\"text-align:right!important\"><i class=\"dot\" style=\"background:' + cat(JSIG[ b])[2] + '\"><\/i>' + esc(L(JSIG[ b])) + '<\/td><td class=\"pn\">' + b + '<\/td><td class=\"pn\">' + a + '<\/td><td><i class=\"dot\" style=\"background:' + cat(JSIG[ a])[2] + '\"><\/i>' + esc(L(JSIG[ a])) + '<\/td><\/tr>';\n  }\n  $('nj-jtab').innerHTML = h + '<\/tbody>';\n}\n\n\/* ---------- elenco e ricerca ---------- *\/\nvar CONF = {\n  high: ['&#10003; ' + T('Fonti concordi', 'Sources agree')],\n  mid: ['&#9888; ' + T('Fonti con differenze', 'Sources differ')],\n  low: ['&#9888; ' + T('Fonte unica o parziale', 'Single or partial source')],\n  info: ['&#9432; ' + T('Solo note e link', 'Notes and links only')]\n};\nfunction makerKey(m) { return m.split(\/[\\\/,]\/)[0].trim(); }\nvar MAKERS = [];\nFAM.forEach(function (f) { var k = makerKey(f.maker); if (MAKERS.indexOf(k) < 0) MAKERS.push(k); });\nvar curMaker = '', curId = '';\n\nfunction norm(s) { return L(s).toLowerCase().normalize('NFD').replace(\/[\u0300-\u036f]\/g, '').replace(\/[^a-z0-9]+\/g, ' ').trim(); }\nfunction famText(f) { return norm(f.name) + ' ' + norm(f.maker) + ' ' + norm(f.conn) + ' ' + f.id; }\n\nfunction renderMakers() {\n  var h = '<button type=\"button\" data-m=\"\" class=\"' + (curMaker ? '' : 'on') + '\">' + T('Tutti', 'All') + '<\/button>';\n  MAKERS.forEach(function (m) { h += '<button type=\"button\" data-m=\"' + esc(m) + '\" class=\"' + (curMaker === m ? 'on' : '') + '\">' + esc(m) + '<\/button>'; });\n  $('nj-makers').innerHTML = h;\n}\nfunction hiGame(g, q) {\n  if (!q) return esc(g);\n  var n = g.toLowerCase().normalize('NFD').replace(\/[\u0300-\u036f]\/g, '');\n  var i = n.indexOf(q);\n  if (i < 0) return esc(g);\n  return esc(g.slice(0, i)) + '<mark>' + esc(g.slice(i, i + q.length)) + '<\/mark>' + esc(g.slice(i + q.length));\n}\nfunction matches(f, q) {\n  if (curMaker && makerKey(f.maker) !== curMaker) return null;\n  if (!q) return { games: [] };\n  var words = q.split(' ');\n  var gm = f.games.filter(function (g) { var n = norm(g); return words.every(function (w) { return n.indexOf(w) >= 0; }); });\n  var ft = famText(f);\n  if (gm.length || words.every(function (w) { return ft.indexOf(w) >= 0; })) return { games: gm };\n  return null;\n}\nfunction renderList() {\n  var raw = $('nj-q').value, q = norm(raw);\n  var h = '', n = 0, ng = 0;\n  FAM.forEach(function (f) {\n    var m = matches(f, q);\n    if (!m) return;\n    n++; ng += m.games.length;\n    var gl = m.games.length ? m.games : f.games.slice(0, 5);\n    var qn = q.split(' ')[0];\n    var gtxt = gl.map(function (g) { return m.games.length ? hiGame(g.replace(\/\\*$\/, ''), qn) : esc(g.replace(\/\\*$\/, '')); }).join(', ');\n    if (!m.games.length && f.games.length > 5) gtxt += ', \u2026';\n    h += '<button type=\"button\" class=\"fam' + (f.id === curId ? ' on' : '') + '\" data-id=\"' + f.id + '\">' +\n      '<span class=\"fn\">' + esc(L(f.name)) + '<\/span>' +\n      '<span class=\"fm\">' + esc(f.maker) + ' \u00b7 ' + esc(L(f.years)) + '<\/span>' +\n      '<span class=\"fg\">' + gtxt + '<\/span>' +\n      '<span class=\"conf ' + f.conf + '\">' + CONF[f.conf][0] + '<\/span><\/button>';\n  });\n  $('nj-fams').innerHTML = h || '<div class=\"empty\">' + T('Nessuna famiglia trovata. Prova con il nome del produttore o della scheda, oppure scrivici: aggiungiamo le schede per cui troviamo fonti affidabili.', 'No family found. Try the maker or board name, or tell us: we add boards for which we find reliable sources.') + '<\/div>';\n  var c;\n  if (!q) c = T(n + ' famiglie di schede, ' + FAM.reduce(function (a, f) { return a + f.games.length; }, 0) + ' giochi e sistemi in elenco', n + ' board families, ' + FAM.reduce(function (a, f) { return a + f.games.length; }, 0) + ' games and systems listed');\n  else c = T(n + (n === 1 ? ' famiglia' : ' famiglie') + (ng ? ', ' + ng + (ng === 1 ? ' gioco trovato' : ' giochi trovati') : ''), n + (n === 1 ? ' family' : ' families') + (ng ? ', ' + ng + (ng === 1 ? ' game found' : ' games found') : ''));\n  $('nj-count').textContent = c;\n}\n\n\/* ---------- dettaglio ---------- *\/\nfunction jpins(t) {\n  if (t === 'nc') return '<span class=\"nc\">' + T('non collegare', 'leave unwired') + '<\/span>';\n  if (t === 'ext') return '<span class=\"ext\">' + T('extra (vedi nota)', 'extra (see note)') + '<\/span>';\n  return t.split(',').map(function (p) { return '<span class=\"jp\" title=\"' + esc(L(JSIG[ p] || '')) + '\"><b>' + esc(p) + '<\/b><small>' + esc(L(JSIG[ p] || '')) + '<\/small><\/span>'; }).join('');\n}\nvar FLAG = { '!': ['x', '!', 'Attenzione||Caution'], '?': ['q', '?', 'Da verificare||To be verified'], '~': ['v', '~', 'Serve un circuito||Needs a circuit'] };\nfunction rowsTable(cn, ci) {\n  var h = '<div class=\"tblw\"><table class=\"tbl pins\"><thead><tr><th>' + T('Pin scheda', 'Board pin') + '<\/th><th>' + T('Segnale', 'Signal') + '<\/th><th>&rarr; JAMMA<\/th><th>' + T('Note', 'Notes') + '<\/th><\/tr><\/thead><tbody>';\n  cn.rows.forEach(function (r, ri) {\n    var fl = r[4] ? FLAG[r[4]] : null;\n    h += '<tr data-c=\"' + ci + '\" data-pin=\"' + esc(r[0]) + '\" data-t=\"' + esc(r[2]) + '\" class=\"' + (r[4] === '!' ? 'f-x' : r[4] === '?' ? 'f-q' : '') + '\">' +\n      '<td class=\"pn\">' + esc(r[0]) + '<\/td>' +\n      '<td class=\"sg\"><i class=\"dot\" style=\"background:' + cat(r[1])[2] + '\"><\/i>' + esc(L(r[1])) + (fl ? '<span class=\"fl ' + fl[0] + '\" title=\"' + esc(L(fl[2])) + '\">' + fl[1] + '<\/span>' : '') + '<\/td>' +\n      '<td>' + jpins(r[2]) + '<\/td><td class=\"nt\">' + esc(L(r[3])) + '<\/td><\/tr>';\n  });\n  return h + '<\/tbody><\/table><\/div>';\n}\nfunction connBlock(f, cn, ci) {\n  var map = {};\n  cn.rows.forEach(function (r) { map[r[0]] = r[1]; });\n  var sigOf = function (p) { return map[ p] != null ? map[ p] : (cn.only ? JSIG[ p] : null); };\n  var svg = cn.type === 'edge' ? edgeSvg(cn.n, sigOf, { topLabel: '1\u2013' + cn.n, botLabel: LETTERS[0] + '\u2013' + LETTERS[cn.n - 1] }) : headerSvg(cn.n, cn.cols || 1, sigOf);\n  var usesJ = cn.rows.some(function (r) { return r[2] !== 'nc' && r[2] !== 'ext'; });\n  var h = '<div class=\"conn\" data-c=\"' + ci + '\"><div class=\"ct\">' + esc(L(cn.name)) + '<\/div>' +\n    (cn.numSide ? '<div class=\"cs\">' + esc(L(cn.numSide)) + '<\/div>' : '') +\n    '<div class=\"svgs\"><div class=\"svgbox\" data-s=\"b\"><div class=\"sl\">' + T('Scheda', 'Board') + '<\/div>' + svg + '<\/div>' +\n    (usesJ ? (cn.type === 'edge' ? '' : '<details class=\"jdet\"><summary>' + T('Mostra il connettore JAMMA', 'Show the JAMMA connector') + '<\/summary>') +\n      '<div class=\"svgbox\" data-s=\"j\"><div class=\"sl\">' + T('Connettore JAMMA del mobile', 'Cabinet JAMMA connector') + '<\/div>' + edgeSvg(28, jsig, { topLabel: T('Comp.', 'Parts'), botLabel: T('Sald.', 'Solder') }) + '<\/div>' +\n      (cn.type === 'edge' ? '' : '<\/details>') : '') +\n    '<\/div>' + rowsTable(cn, ci) + '<\/div>';\n  return h;\n}\nfunction list(arr, cls) {\n  if (!arr || !arr.length) return '<p class=\"nc\">' + T('Nessuno', 'None') + '<\/p>';\n  return '<ul' + (cls ? ' class=\"' + cls + '\"' : '') + '>' + arr.map(function (x) { return '<li>' + x + '<\/li>'; }).join('') + '<\/ul>';\n}\nfunction link(o) { return '<a href=\"' + esc(o.url) + '\" target=\"_blank\" rel=\"noopener\">' + esc(L(o.name)) + '<\/a>'; }\n\nfunction openFam(id, scroll, q) {\n  var f = null;\n  FAM.forEach(function (x) { if (x.id === id) f = x; });\n  var det = $('nj-det');\n  if (!f) { det.hidden = true; curId = ''; return; }\n  curId = id;\n  var qn = q ? norm(q) : '';\n  var g = f.games.map(function (x) {\n    var hit = qn && qn.split(' ').every(function (w) { return norm(x).indexOf(w) >= 0; });\n    return '<span' + (hit ? ' class=\"hit\"' : '') + '>' + esc(x) + '<\/span>';\n  }).join('');\n  var h = '<div class=\"dhead\"><h3 class=\"h3\">' + esc(L(f.name)) + '<\/h3><span class=\"conf ' + f.conf + '\">' + CONF[f.conf][0] + '<\/span><\/div>' +\n    '<div class=\"meta\"><span>' + T('Produttore', 'Maker') + ': <b>' + esc(f.maker) + '<\/b><\/span><span>' + T('Anni', 'Years') + ': <b>' + esc(L(f.years)) + '<\/b><\/span><span>' + T('Connettore', 'Connector') + ': <b>' + esc(L(f.conn)) + '<\/b><\/span><\/div>' +\n    '<div class=\"txt\"><p>' + esc(L(f.intro)) + '<\/p><\/div>' +\n    '<div class=\"games\">' + g + '<\/div>' +\n    (f.gamesNote ? '<div class=\"gnote\">' + esc(L(f.gamesNote)) + '<\/div>' : '') +\n    '<div class=\"gnote\">' + T('Elenco indicativo: la stessa scheda pu\u00f2 esistere in revisioni diverse.', 'Indicative list: the same board may exist in different revisions.') + '<\/div>' +\n    '<div class=\"verif\"><span class=\"ico\">&#9888;<\/span><div>' + T('<b>Verifica sul manuale<\/b> e con il tester prima di dare corrente. Le fonti di questa tabella sono elencate qui sotto.', '<b>Check against the manual<\/b> and with a meter before powering up. The sources for this table are listed below.') + '<\/div><\/div>';\n  if (f.connectors.length) {\n    h += '<div class=\"tb\"><button type=\"button\" class=\"b\" id=\"nj-copy\">' + T('Copia le tabelle (testo)', 'Copy the tables (text)') + '<\/button><button type=\"button\" class=\"b\" id=\"nj-print\">' + T('Stampa', 'Print') + '<\/button><\/div>';\n    h += '<div class=\"legend\"><span><span class=\"fl x\">!<\/span> ' + T('attenzione: tensione o pin pericoloso', 'caution: dangerous voltage or pin') + '<\/span><span><span class=\"fl q\">?<\/span> ' + T('fonti diverse o dato non confermato', 'sources differ or unconfirmed') + '<\/span><span><span class=\"fl v\">~<\/span> ' + T('serve un circuito in mezzo', 'needs a circuit in between') + '<\/span><span>' + T('Tocca una riga o un pin per evidenziarlo sui connettori.', 'Tap a row or a pin to highlight it on the connectors.') + '<\/span><\/div>';\n    f.connectors.forEach(function (cn, ci) { h += connBlock(f, cn, ci); });\n  }\n  h += '<div class=\"cols3\">' +\n    '<div class=\"gcard\"><h4>' + T('Cosa serve in pi\u00f9', 'What else you need') + '<\/h4>' + list(f.extras.map(function (x) { return esc(L(x)); })) + '<\/div>' +\n    '<div class=\"gcard\"><h4>' + T('Avvertenze', 'Warnings') + '<\/h4>' + list(f.warn.map(function (x) { return esc(L(x)); })) + '<\/div>' +\n    '<div class=\"gcard\"><h4>' + T('Adattatori e progetti', 'Adapters and projects') + '<\/h4>' + list(f.adapters.map(link)) + '<\/div>' +\n    '<\/div>' +\n    '<div class=\"gcard\" style=\"margin-top:14px\"><h4>' + T('Fonti di questa scheda', 'Sources for this card') + '<\/h4>' + list(f.sources.map(link)) + '<\/div>';\n  det.innerHTML = h;\n  det.hidden = false;\n  if (history.replaceState) history.replaceState(null, '', '#nj-' + id);\n  qa('.fam').forEach(function (b) { b.classList.toggle('on', b.getAttribute('data-id') === id); });\n  if (scroll) det.scrollIntoView({ behavior: 'smooth', block: 'start' });\n  var cp = $('nj-copy');\n  if (cp) cp.onclick = function () { copyText(f, cp); };\n  var pr = $('nj-print');\n  if (pr) pr.onclick = function () { window.print(); };\n}\nfunction qa(sel, el) { return Array.prototype.slice.call((el || root).querySelectorAll(sel)); }\n\nfunction copyText(f, btn) {\n  var out = L(f.name) + '\\n' + T('Fonti', 'Sources') + ': ' + f.sources.map(function (s) { return s.url; }).join(' ') + '\\n' + T('VERIFICA SUL MANUALE PRIMA DI ALIMENTARE', 'CHECK AGAINST THE MANUAL BEFORE POWERING UP') + '\\n';\n  f.connectors.forEach(function (cn) {\n    out += '\\n== ' + L(cn.name) + ' ==\\n';\n    cn.rows.forEach(function (r) {\n      var t = r[2] === 'nc' ? T('non collegare', 'leave unwired') : r[2] === 'ext' ? 'extra' : 'JAMMA ' + r[2];\n      out += r[0] + '\\t' + L(r[1]) + '\\t' + t + (r[4] ? '\\t[' + r[4] + ']' : '') + (r[3] ? '\\t' + L(r[3]) : '') + '\\n';\n    });\n  });\n  var done = function () { var o = btn.textContent; btn.textContent = T('Copiato!', 'Copied!'); setTimeout(function () { btn.textContent = o; }, 1500); };\n  if (navigator.clipboard && navigator.clipboard.writeText) navigator.clipboard.writeText(out).then(done, function () { fallback(out); done(); });\n  else { fallback(out); done(); }\n}\nfunction fallback(t) {\n  var ta = document.createElement('textarea');\n  ta.value = t; ta.style.position = 'fixed'; ta.style.opacity = '0';\n  document.body.appendChild(ta); ta.select();\n  try { document.execCommand('copy'); } catch (e) {}\n  document.body.removeChild(ta);\n}\n\n\/* ---------- evidenziazione riga \u2194 pin ---------- *\/\nfunction clearHl(box) { qa('.hl', box).forEach(function (e) { e.classList.remove('hl'); }); }\nfunction highlight(conn, pin) {\n  clearHl(conn);\n  var tr = null;\n  qa('tr[data-pin]', conn).forEach(function (r) { if (r.getAttribute('data-pin') === pin) tr = r; });\n  if (!tr) return;\n  tr.classList.add('hl');\n  var b = conn.querySelector('.svgbox[data-s=\"b\"]');\n  if (b) qa('.pad', b).forEach(function (p) { if (p.getAttribute('data-pin') === pin) p.classList.add('hl'); });\n  var j = conn.querySelector('.svgbox[data-s=\"j\"]'), t = tr.getAttribute('data-t');\n  if (j && t !== 'nc' && t !== 'ext') {\n    var ts = t.split(',');\n    qa('.pad', j).forEach(function (p) { if (ts.indexOf(p.getAttribute('data-pin')) >= 0) p.classList.add('hl'); });\n  }\n}\n$('nj-det').addEventListener('click', function (e) {\n  var conn = e.target.closest ? e.target.closest('.conn') : null;\n  if (!conn) return;\n  var tr = e.target.closest('tr[data-pin]');\n  if (tr) { highlight(conn, tr.getAttribute('data-pin')); return; }\n  var pad = e.target.closest('.pad');\n  if (!pad) return;\n  var box = pad.closest('.svgbox');\n  var pin = pad.getAttribute('data-pin');\n  if (box.getAttribute('data-s') === 'b') {\n    highlight(conn, pin);\n    var r = conn.querySelector('tr.hl');\n    if (r && r.scrollIntoView) r.scrollIntoView({ behavior: 'smooth', block: 'nearest' });\n  } else {\n    clearHl(conn);\n    pad.classList.add('hl');\n    qa('tr[data-t]', conn).forEach(function (r) { if (r.getAttribute('data-t').split(',').indexOf(pin) >= 0) r.classList.add('hl'); });\n    var bb = conn.querySelector('.svgbox[data-s=\"b\"]');\n    var pins = qa('tr.hl', conn).map(function (r) { return r.getAttribute('data-pin'); });\n    if (bb) qa('.pad', bb).forEach(function (p) { if (pins.indexOf(p.getAttribute('data-pin')) >= 0) p.classList.add('hl'); });\n  }\n});\n\n\/* ---------- eventi ---------- *\/\n$('nj-q').setAttribute('aria-label', T('Cerca un gioco', 'Search a game'));\n$('nj-makers').setAttribute('aria-label', T('Produttore', 'Maker'));\nif (EN) $('nj-q').setAttribute('placeholder', 'Donkey Kong, Gradius, Wonder Boy, System 16\u2026');\nvar tq = null;\n$('nj-q').addEventListener('input', function () {\n  clearTimeout(tq);\n  tq = setTimeout(function () {\n    renderList();\n    var vis = qa('.fam');\n    var q = $('nj-q').value;\n    if (vis.length === 1 && norm(q).length >= 3) openFam(vis[0].getAttribute('data-id'), false, q);\n  }, 120);\n});\n$('nj-q').addEventListener('keydown', function (e) {\n  if (e.key === 'Enter') { var b = root.querySelector('.fam'); if (b) openFam(b.getAttribute('data-id'), true, $('nj-q').value); }\n});\n$('nj-clear').addEventListener('click', function () { $('nj-q').value = ''; curMaker = ''; renderMakers(); renderList(); $('nj-q').focus(); });\n$('nj-makers').addEventListener('click', function (e) {\n  var b = e.target.closest('button'); if (!b) return;\n  curMaker = b.getAttribute('data-m'); renderMakers(); renderList();\n});\n$('nj-fams').addEventListener('click', function (e) {\n  var b = e.target.closest('.fam'); if (!b) return;\n  openFam(b.getAttribute('data-id'), true, $('nj-q').value);\n});\n\nrenderJamma();\nrenderMakers();\nrenderList();\nvar hm = \/^#nj-([a-z0-9]+)$\/.exec(location.hash || '');\nif (hm) { FAM.forEach(function (f) { if (f.id === hm[1]) openFam(f.id, true); }); }\n})();\n<\/script>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>ARCADE \u00b7 PRE-JAMMA \u00b7 PINOUT \u00b7 ADATTATORI \u00b7 KICK HARNESSARCADE \u00b7 PRE-JAMMA \u00b7 PINOUTS \u00b7 ADAPTERS \u00b7 KICK HARNESS Schede arcade non JAMMA: pinout e adattamento<span class=\"excerpt-hellip\"> [\u2026]<\/span><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"elementor_header_footer","meta":{"footnotes":""},"categories":[],"tags":[237,167],"class_list":["post-11914","page","type-page","status-publish","hentry","tag-arcade","tag-riparazione"],"_links":{"self":[{"href":"https:\/\/retrofixer.it\/en\/wp-json\/wp\/v2\/pages\/11914","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/retrofixer.it\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/retrofixer.it\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/retrofixer.it\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/retrofixer.it\/en\/wp-json\/wp\/v2\/comments?post=11914"}],"version-history":[{"count":6,"href":"https:\/\/retrofixer.it\/en\/wp-json\/wp\/v2\/pages\/11914\/revisions"}],"predecessor-version":[{"id":11921,"href":"https:\/\/retrofixer.it\/en\/wp-json\/wp\/v2\/pages\/11914\/revisions\/11921"}],"wp:attachment":[{"href":"https:\/\/retrofixer.it\/en\/wp-json\/wp\/v2\/media?parent=11914"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/retrofixer.it\/en\/wp-json\/wp\/v2\/categories?post=11914"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/retrofixer.it\/en\/wp-json\/wp\/v2\/tags?post=11914"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}